Pyramid Review
Iron & Silk: The Player's Guide To Improvised Weapons (for Feng Shui)
Published by Atlas Games
Written by Will Hindmarch, Chris Jones, & John Seavey
Cover by Kagan Mcleod
Illustrated by J. Scott Reeves
72-page softback; $17.95
The situation is this: It's downtime. Your latest mission is over and you have just spent an enjoyable evening celebrating at a local restaurant. And in true Dashiell Hammett style, just when you least expect it, ninja attack. The problem is they are armed to the hilt with sword and throwing stars, and you left your favourite Glock locked in the boot of the car. But what do you have on hand? Since this is Feng Shui, lots and lots of things -- plates, chopsticks, Chinese lanterns, the silk drapes hanging on the wall, the ceremonial giant gong over by the entrance that would make excellent cover -- and all this before the fight moves to the kitchen!
The point is that everything and anything in the Feng Shui game can be turned into a weapon, but sometimes the imagination deserts a player, or that he is not a true devotee of the Hong Kong martial arts flick and is just short of getting into the genre. This is where Iron & Silk: The Player's Guide To Improvised Weapons comes in handy. Designed to sit readily at hand near the gaming table, it is primarily a collection of items that live up to the book's tag line, " . . . Everything is a weapon."
In fact, there are over 350 such potential weapons described and given stats in Iron & Silk. There are new rules . . .
This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.
Article publication date: February 27, 2004
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