This article originally appeared in Pyramid #18
Kult: the Collectible Card Game
Published by Target Games AB
and Heartbreaker Hobbies
Designed by Bryan Winter
Price: $8.95 (Starter Deck), $2.95 (Booster)Hide the children and say your prayers — Kult: the Collectible Card Game is here!
Kult: the Collectible Card Game captures the essence of the Kult RPG game setting, also published by ambitious Swedish publisher Target Games AB. For those not familiar with the Kult setting, here's the nutshell version:
Reality is a Lie created by God to imprison — or protect — us. The world is teeming with splatter-punk nasties that eat souls, swing meat hooks and control world events. Insanity is your only window to the Truth. Death leads to the Inferno, where your soul is cleansed with fire and pain. Then you're reborn into the Illusion. Forever.
(Remember, people play this game for fun.)
The Kult game world has gathered much critical acclaim and a fanatic core of players for its stomach-churning mix of kabbalism, gnosticism, old world occult and hard-core horror. The RPG is absolutely not for kids, or even some adults. Neither is its new card game.
In Kult: the CCG, you play an Archon or Death Angel. The ten Archons represent positions of the Sephiroth, the Kabbalistic Tree of Life that describes the name of God, the Demiurge and Reality itself. Their dark reflections, the Death Angels, are servants of the Demiurge's shadow, Astaroth.
As an Archon or Death Angel, your goal is to sway the world's population . . .
This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.
Article publication date: March 1, 1996
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