This article originally appeared in Pyramid #19

Pyramid Pick

Quest for the Grail

Published by Stone Ring Games
Designed by Ian Hanse, David Nalle, Paul Reeves, and Richard Trainham
Starter Set $8.25; Booster Set $2.75

Quest for the Grail is the collectible card game of knights, adventure, and chivalry in the days of King Arthur by Stone Ring Games. It has made its debut into a market which is already nearly bursting at the seams. But it is not just another spin-off-run-of-the-mill-crank-it-out collectible card game. This game has soul and a fresh, distinctive feel that many will find refreshing in a bar code industry.

Quest for the Grail is centered around the Warrior. There are three basic types of Warrior: kings, knights, and lesser warriors. Though only knights are allowed to quest for the grail, they also have their chivalric obligations. Sometimes a knavely warrior is just what is needed for a dastardly deed. Warriors can be rewarded with equipment, bound by vows, and accompanied by ladies and other companions. These cards enhance a Knight's attributes and abilities, enabling him to compete in an increasingly deadly game.

Each player uses two decks, a quest deck and a court deck. The court deck is divided into six types of cards, besides the Warriors. Domains represent the lands controlled by the player; these allow the upkeep of the knights and their possessions. Companions range from beautiful ladies to sword bearers to hedge wizards. These accompany and aid the knight in his questing. Rewards are weapons, vows, and abilities . . .

This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.




Article publication date: May 1, 1996


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