Pyramid Review

Redline -- High Speed Road Duels In A Post-Apocalyptic Future (for d20)

Published by Fantasy Flight Games

Written by Jeffery Dobberpuhl, Darrell Hardy and Will Hindmarch

Illustrated by Ed Bourelle, Jim Brady, Allen Douglas, David Griffith, Chris Keefe, Patrick McEvoy and Scott Schomburg

64-page b&w softcover; $14.95

Several RPGs have explored the post apocalypse genre over the years, most of them set some time after the new world ending events that are their origins. Gamma World -- derived from the Metamorphosis Alpha RPG and now having returned under the d20 System -- is probably the best-known example, but others such as DP9's Tribe 8 and Palladium's Teenage Mutant Ninja Turtles And Other Strangeness-inspired After The Bomb campaign setting also fall into this category. Fewer games are set in the few years after the apocalypse; GDW's Twilight 2000 is the best-known, other examples being FGU's Aftermath, Palladium's Systems Failure, and GURPS Y2K. Of course, the most familiar of post-apocalypse movies has to be the Mad Max trilogy and it is this series that inspires the latest entry in this genre, Redline -- High Speed Road Duels In A Post-Apocalyptic Future.

A favorite of many gamers, the Mad Max films have had their influence upon gaming, notably the "Chassis & Crossbow" article for Car Wars first published in Autoduel Quarterly, and the Operation Morpheus and Sydney: The Wilderness Campaign supplements for Aftermath. Redline differs from all of these in that it is not . . .

This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.




Article publication date: November 14, 2003


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