Pyramid Review

Two Fisted Tales Roleplaying Game

Published by Spectre Press

Written by Matt Stevens

Cover by Christopher Shy

Illustrated by Jeremy McHugh and Matt Drake

124-page b&w softcover; $16.00

For those wanting to play games set within the pulp genre of the 1920s and 1930s, there are only a relatively small number of choices to be found on the shelves of the local games emporium, and some -- such as Deep7's Dime Heroes 1PG and its Jungle Heroes supplement -- don't even exist there. Perhaps the cream of the crop is the Origins Award-winning Adventure! from White Wolf Studios and which, like DP9's Gear Krieg RPG, is tied into a particular setting, while supplements such as GURPS Cliffhangers provides a more general overview of the genre. The choice is very limited for the d20 System with the articles in recent issues of Dungeon/Polyhedron, including "Pulp Heroes" in #90, the planetary romance "Iron Lords of Jupiter" in #101, and "Pulp Heroes" revised for d20 Modern with additional material for "Iron Lords of Jupiter" in #102, all far outshining the woeful Forbidden Kingdoms: Master Codex published by OtherWorld Creations. The latest entry to the field also sets out to provide an overview of the genre.

Published by Spectre Press, the Two Fisted Tales Roleplaying Game attempts to cover all aspects of the pulp genre, although in some cases it just touches upon certain elements rather than going into any depth. Primary among those is the pulp sci-fi typified by the thrilling adventures . . .

This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.




Article publication date: October 17, 2003


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