Pyramid Review

Stargate: SG-1 Roleplaying Game

Published by Alderac Entertainment Group

Written by Robert Defendi, Scott Gearin, Patrick Kapera, Don Mappin, Christina Kamnikar, Rodney Thompson, Kevin Wilson, Greg Benage, James Maliszewski, Rob Vaux, & Rob Wieland

Edited by Patrick Kapera, Valerie Kessler, & Rob Vaux

Graphic design by Steve Hough, Dave Agoston, & Justin Lawler

Set photography by Steve Hough

488-page color hardcover; $50.00

The Stargate can take Man to more and wondrous places than he can imagine. It can ferry him across this galaxy and into the next. More practically, it can spin off TV shows, cartoons, and the Stargate SG-1 Roleplaying Game.

The TV show builds on the movie and tells the further adventures of Colonel Jack O'Neill and his intrepid band of explorers as they use this large, stony ring, found in Egypt, to pass from this world to the next. Trapped in a never-ending war against the Goa'uld, a sluglike race that possesses the bodies of humanoids and passes itself off as gods to other species, SG-1 and its allies work to find technology and new friends among the stars who will help them fight the good fight.

First off: This is a massive book. Closer to 500 pages than to 400, it does not suffer a lack of thoroughness. "Powered by Spycraft," it foregoes d20 Modern and uses the base d20 System and Alderac's Spycraft game as its bases, also borrowing elements from Star Wars (like vitality points and Defense).

It opens with a rundown of the setting for anyone who hasn't . . .

This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.




Article publication date: October 10, 2003


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