Pyramid Review
The Most Dangerous Game (for When Darkness Comes)
Published by Twilight Creations, Inc.
Game Concept & Design by Kerry Breitenstein & Todd A. Breitenstein
Art by Dave Aikins
Written by Todd A. Breitenstein, David Carl, Steve Crow, Les Simpson
16-page rulebook, 64-page scenario book, 48 disks, 8 tiles; $19.95
Twilight Creations, Inc., is finally getting some mileage out of the Variable Tile System. They've gotten the good folks at Alderac Entertainment Group to collaborate on a version based on their popular Spycraft espionage game for the d20 System. The odd thing is, in spite of being its first big crossover, When Darkness Comes: The Most Dangerous Game is not a standalone.
In this incarnation, instead of playing skulkers in the shadows investigating supernatural goings-on, the players create spies looking to stop world-shattering plots. Although the action is based on the Spycraft game, it's not heavily influenced by the Shadowforce Archer series of setting books. The general espionage attitude is there, so most of the plots are about tracking down high-tech scientific discoveries and taking out masterminds and their criminal henchmen.
The game has a few adventures to get buyers started. Like the entries in the original When Darkness Comes line, these amount to a few "quickie" modules and one story with a grander feel that will probably take all night or longer. Each escapade is prefaced with a brief bit of fiction that sets up the scene.
[SPOILER ALERT!]
"Something in the . . .
This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.
Article publication date: September 5, 2003
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