Pyramid Review
Evernight (for Shane Lacy Hensley's Savage Worlds)
Published by Pinnacle Entertainment Group
Written by Shane Lacy Hensley
Cover by Zeke Sparkes
Illustrated by Cheyenne Wright with Kieran Yanner
Cartography by Aaron Acevedo
144-page b&w hardcover; $29.95
Evernight is the first release from Pinnacle Entertainment Group to use its Shane Lacy Hensley's Savage Worlds mechanics and system. These are, at their core, a cut down version of those used in their The Great Rail Wars Miniatures Battle Game,from its Deadlands game line. The purpose of these mechanics -- revolutionary or not, as Savage Worlds claims -- is to provide a system and game that handles both miniatures wargaming and roleplaying characters without leaving a seam between the two. The types of genres covered by Savage Worlds are invariably action orientated, leaning toward the pulp and the heroic styles, primarily the fantasy and classic 1930s pulp genre. It is the first of these genres, fantasy, along with the heroic style that Evernight falls into, being a heroic fantasy campaign.
The setting for Evernight is the happy, peaceful world of Tarth, a fact that both the book lays on (and the GM is encouraged to lay on) with a trowel, or even a dump trunk. Tarth, and in particular the Kingdom of Valusia, are described as such nice places because, although Evernight starts off as a heroic fantasy, it very quickly becomes a dark fantasy after Valusia and its nearest neighbors are invaded and the land is covered in a thick . . .
This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.
Article publication date: August 15, 2003
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