This article originally appeared in d20 Weekly

Good

Good

Published by AEG

Written by Shawn Carman, Steve Crow, Andrew Getting, Travis Heermann, Mike Mearls, Jim Pinto, and Douglas Sun

Cover Illustration by Malcolm McClinton

Interior Illustrations by Storn Cook, Lisa Hunt, Amandine Labarre, Ethan Slayton, and Mike Sellers

128-page book; $24.95

As can be guessed by the title, AEG's book Good is the counterpoint to its earlier book Evil, which focused on evil characters and campaigns; this volume focuses on good characters and heroic campaigns, and it does a rather good job of it, at that.

Chapter one comes in two parts; one dissecting the nature of good alignments, and the second presenting alternatives to the paladin and cleric classes. The analysis of good was done rather well, giving not only a thorough interpretation of the good alignments, but also the benefits and conflicts of good, and how even good characters can sometimes do wrongful acts out of misguided decisions.

The paladin variants are the avenger (chaotic good) and the defender (neutral good), and are new basic classes that work very well as paladin alternatives, and even have paladin soul, a class ability that lets them use items as if they were paladins.

The cleric alternatives are the priest, a cleric variant focused on spellcasting, not fighting; and a new NPC class, the adherent, which is a divinely-focused version of the adept. The priests are less adventure-oriented and more restricted by their alignment, but coexist very well with . . .

This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.




Article publication date: January 1, 2003


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