This article originally appeared in d20 Weekly

Farscape Roleplaying Game

Farscape Roleplaying Game

Published by Alderac Entertainment Group

Written by Ken Carpenter, Keith R.A. DeCandido, Gavin Downing, Lee Hammock, Kelly Hill, Christina Kamnikar, Rob Vaux

Mechanics Assistance by Kevin P. Boerwinkle, Patrick Kapera, Kevin Wilson, Erik Yaple

Interior Art by Cris Dornaus

Graphic Design by Steve Hough

302-page color hardback; $39.95

The popular Farscape TV show was canceled from the Sci Fi Channel within a week of the Farscape Roleplaying Game hitting the shelves. Good for the product-starved fans, not so good for the publicity machine. Worse still, the game fails to capture much of the wonder and creativity of its namesake.

For those not familiar with the television series, what follows is a spoiler-rich primer. Those who have not seen an episode yet should proceed only at their own risk.

Astronaut John Crichton, test-piloting his experimental shuttlecraft Farscape I, is accidentally flung across the galaxy through a wormhole and dropped in the middle of a space-borne dogfight. His shuttle inadvertently sends one of the alien craft crashing into an asteroid before he's taken aboard Moya, one of a race of huge, organic spaceships called Leviathans. Moya's new crew is a group of convicts who have escaped the Peacekeepers, a military force whose power pervades many corners of the galaxy -- but not the Uncharted Territories.

Pursued by Crais, the vengeful brother of the pilot he killed, John and his new "friends" plunge into this mysterious region. D'Argo, the tentacle-faced . . .

This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.




Article publication date: September 25, 2002


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