Pyramid Review
Time of Crisis (for Mutants & Masterminds)
Designed by Super Unicorn
Published by Green Ronin Publishing
Written by Christopher McGlothlin, M.Ed.
Cover by Keron Grant & Cully Hamner
Illustrated by Greg Kirkpatrick, Tom Fowler and Craig A. TailleferColored by Scott Case and David Self
Cartography by Rick Achbeger and Sean Glenn
64-page full-color perfect bound softback; $16.95
Time of Crisis is the first scenario to be released for Steve Kenson's Origins Award nominated Mutants & Masterminds superhero game, which reworked the d20 system to get a slimmed down version of the rules more suited to the genre. Designed for six characters of Power Level 10, it means that the adventure is aimed at beginning level characters -- for whatever system the GM wants to use. The simplicity of how statistics are presented in Mutants & Masterminds means that they can be converted with relative ease to most other superhero RPGs.
Physically, Time of Crisis is up to the standards set by both Mutants & Masterminds and Freedom City, the game's default city and setting book. It is printed on decent paper stock, and with a lot of full-color superhero comic-like illustrations it all looks very professional. In particular, the center spread of the "Primate Patrol" superhero team is a great image and certainly one to show the players when they are encountered. The adventure is also well-written and a pleasure to read, but its heading titles do occasionally become a little more tongue-in-cheek, and perhaps . . .
This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.
Article publication date: June 27, 2003
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