Pyramid Review: Light Speed

Pyramid Review

Light Speed

Published by Cheapass Games

Designed by Tom Jolly and James Ernest

Art by Eduardo Müller, colored by James Ernest

42 color cards, rule sheet; $5.00

I have to admit, I played a major role in the creation of Cheapass Games' new card game Light Speed. See, James Ernest of Cheapass Games was a guest of honor last year at Game Storm, a con in Portland, Oregon. I played a few games with him there, and he told me he had a game proposal from Tom Jolly. I love Cheapass Games, and I'm a long-time fan of Tom Jolly's Wiz-War, so I told Mr. Ernest he should publish that game. He obviously took my advice very seriously. The game turned out to be Light Speed.

It was published as a Hip Pocket game, the cards-and-rules-in-a-baggie division of Cheapass. I was a little disappointed that Mr. Ernest didn't send me a complimentary copy for my contribution, but I bought it off the shelves of my local game shop just a couple of days before Game Storm came 'round again. Billed as a game of space combat that "takes less than a minute to play," I figured Light Speed would be the perfect game to play between events at a con.

Light Speed has a sci-fi theme, or at least a futuristic one. Each player (from two to four of them) has a team of 10 ships, each ship represented by a card, to fight over and around a mineral-rich asteroid, represented by another card. You'll need to add counters (colored glass pebbles work just fine) to represent minerals you . . .

This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.




Article publication date: March 21, 2003


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