Pyramid Review: Psibertroopers

Pyramid Review

Dead Night of Space: Psibertroopers (for d6 Classic)

Published by Final Sword Productions

Written by Ron Fricke and Scott Palter

Illustrated by Tom Weighill

96-page b&w softcover; $18.00

Despite the switch to the d20 System, for many the award winning d6 Classic system remains the only way to play in the Star Wars universe. Derived from the Chaosium-designed Ghostbusters RPG, West End Games employed the d6 engine to power a wide range of RPGs, most of them licensed properties. These included the aforementioned Star Wars RPG, plus the Men in Black RPG, The Hercules & Xena Roleplaying Game, and the DC Universe RPG. Where the d6 Classic system used dice with numbers or dots, the last two games used dice marked with symbols appropriate to the game and its source. It is from the last game produced by West End Games, The Metabarons Roleplaying Game, that the newest d6 Classic takes its rules.

Dead Night of Space: Psibertroopers is of course, not published by West End Games, but by Final Sword Productions. In drawing from The Metabarons Roleplaying Game, it does not present a complete d6 Classic ruleset, but instead gives a set of quick start rules. These should be enough for most, but the simplicity of the mechanics means that anyone with a little experience should be able to begin playing this almost immediately. The reasons for choosing them are simple -- the authors wanted rules that are both well known and easily available (either The Metabarons Roleplaying Game, or the . . .

This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.




Article publication date: March 7, 2003


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