Pyramid Review: The Lord of the Rings: The Two Towers Strategy Battle Game

Pyramid Review

The Lord of the Rings: The Two Towers Strategy Battle Game

Published by Games Workshop

Written by Alessio Cavatore and Rick Priestley

$40

The Two Towers Strategy Battle Game is the second of at least three major releases in Games Workshop's miniature wargame based on the Lord of the Rings license. The boxed edition of the game comes with a rulebook, 32 unpainted plastic miniatures (12 Riders of Rohan and 20 Uruk-Hai warriors), dice, and a ruined building. In a nice touch, Games Workshop has designed the small cardboard flap that separates the contents as a ruler, meaning that the game can, with some assembling of the miniatures, be played straight out of the box. As with their earlier Fellowship of the Ring set, The Two Towers is an attractive, well designed game.

The rules themselves are an advancement of the earlier edition, rather than an entirely new set of rules, so owners of the prior release will find much in the book that they already have. Many of the problems and requests for clarification submitted by players of the previous game -- already addressed in issues of White Dwarf and on the Games Workshop web site -- have been incorporated into these rules. In this sense, this means that this edition of the rules supercedes the ones found in The Fellowship of the Rings set. Don't throw that earlier book away, however. The Two Towers updates the Heroes to their status in the second volume/film, meaning that if you want to refight any of the events prior to . . .

This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.




Article publication date: December 20, 2002


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