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Pyramid Review
The Great Weird North (for Deadlands and Deadlands d20)
Published by Pinnacle Entertainment Group
Written by Aaron Rosenberg, Illustrated by Jay Rosen, Chad Sergesketter, and Pete Venters
$20.00
If the Deadlands e-mail list is any measure, Pinnacle Entertainment Group's The Great Weird North has to be rated as one of the most eagerly awaited supplements in gaming history -- especially among the game's Canadian fans. Although they have had to wait quite a while for this supplement to find its way onto Pinnacle's production schedule, Aaron Rosenberg has made their wait worthwhile. Starting with Pete Venters eye-catching cover, The Great Weird North successfully introduces Canada and Alaska into the Deadlands setting, making the book well worth the $20 price tag. Gamers interested in a non-Deadlands campaign may find some useful material here as well, although they should be cautious, as the information on Canada and Alaska is tightly tied to the setting and the era.
The Great Weird North, like most of Pinnacle's sourcebooks, is divided into three sections. The first section, presented as a guidebook written by Tombstone Epitaph newspaper editor Lacey O'Malley, is a broad introduction to Canada and Alaska, covering history, geography, and the major players and peoples of the region. With the exception of Manitoba, most of Canada is in the grips of an ice age. Only a fence, designed and installed by the omnipresent mad scientist Darious Hellstromme, prevents the populated . . .
This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.
Article publication date: November 29, 2002
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