Pyramid Review: MechWarrior: Dark Age

Pyramid Review

MechWarrior: Dark Age

Published by WizKids

Starter Set: $19.95
Booster Set: $9.95

Within the gaming fraternity, there is a common and continuing belief that the industry and thus their hobby is under threat from the surging popularity of one game or another. First it was a card game, and then it is the seemingly all-encompassing d20 System. But those who share this belief may soon see a new threat coming from another quarter altogether, just a few inches tall and sitting on a base that goes click! (Or should that be "Clix?") First there was Mage Knight, the collectible fantasy miniatures game that revolutionized wargaming, which was then made more self-contained and sent subterranean with Mage Knight Dungeons. WizKids then applied licenses to the concept and gave us the highly popular Marvel HeroClix: Infinity Challenge and DC HeroClix: Hypertime.

The latest version of the concept to go click is Battletech, with the release of MechWarrior: Dark Age, which is no surprise given that the names behind WizKids were those behind FASA. (This may lead some to speculate, with a version of Crimson Skies also forthcoming from WizKids, if we may see a version of Shadowrun similar to the DMZ (Downtown Militarized Zone) boxed game?) Fans of Battletech should be warned that MechWarrior: Dark Age is not the game they know and love from when it was under FASA's aegis; that remains licensed to and supported by FanPro as Classic Battletech, so they should rejoice that their favorite . . .

This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.




Article publication date: November 1, 2002


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