Pyramid Review

Tempest Feud (for the Star Wars Roleplaying Game)

Published by Wizards of the Coast

Written By Jeff Grubb and Owen K.C. Stephens

128 pages; $24.95

Tempest Feud is the first published adventure for the Wizards of the Coast Star Wars d20 system. Because this is the first adventure, one would assume that there is a great deal riding on its quality, and that WOC would go out of its way to ensure its success. A friend of mine says that if they put "Star Wars" on the side of a bottle of rat poison, he would probably drink it. Well, Tempest Feud is by no means rat poison, but it is far from the best work to ever come out of Renton, Washington. So far the quality of supplements for the Star Wars RPG has been extremely high. Wizards of the Coast has hired great writers and some well-known comic book artists to make its books worth the $25-$40 the books and supplements cost. Because of this legacy of quality, Tempest Feud has a lot to live up to; unfortunately, it does not quite make it.

Tempest Feud is a 128-page adventure arranged like a script in three acts with two intermissions; it's unclear why Grubb and Stephens did it this way, and I hope this is not a template for the future. The acts are broken up into one act of twelve scenes and two acts of ten scenes apiece. Although the book speaks of this being "A sweeping adventure," Tempest Feud is more of a book of three short adventures. The two intermissions give stopping points . . .

This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.




Article publication date: July 5, 2002


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