Pyramid Review: Marvel HeroClix: Infinity Challenge

Pyramid Review

Marvel HeroClix: Infinity Challenge

Published by WizKids

Designed by Jordan Weisman, Monte Cook, Mike Mulvhill, and Jeff Quick

Starter Pack, $19.99; Booster Pack, $6.99

Marvel HeroClix: Infinity Challenge is the third of WizKids HeroClix games, following the fantasy-themed MageKnight and the subterranean-crawling MageKnight: Dungeons.

Like its predecessors, Marvel HeroClix is a collectable miniatures game sold in Starter Packs and Boosters. In a Starter Pack you get 8 random prepainted miniatures, a two-sided 3' x 3' paper map, rules, reference cards, dice, and markers. It's quite a deal for $20.

Marvel Heroclix is a superhero tactical miniatures game. You and your opponents pick a point total, assemble a team from your miniatures, and battle each other in a variety of environments. The map included with the game includes a generic mall on one side, and a generic outdoor area on the other. Fortunately any square grid map will work for the game, so you can pull out your d20 or Frag maps, or dispense with maps all together in favor of a ruler and wargame terrain.

Included with the game are five scenarios. In "Challenge of the Champions," the heroes are teleported to an alien dimension and forced to battle each other in a frenzied free-for-all. "The Scientist" charges players with either kidnapping or protecting a scientist with a secret. "Stand Aside!" is a simple scenario where one side must push their way through the map. "Winner Takes All" is a capture-the-flag variant, . . .

This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.




Article publication date: May 10, 2002


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