Pyramid Review: Beyond the Veil (for d20)

Pyramid Review

Beyond the Veil (for d20)

Published by Atlas Games (Penumbra)

Written by Monte Cook

48 b & w pages; $9.95

[SPOILER ALERT]

Beyond The Veil is something that not enough d20 publishers are making: A quality upper range module suitable for 9th level characters and higher. Within these pages, the party will pit their wits against an undead dragon whose powers were never tested when at their peak. Instead, slain by treacherous monks, the dragon's ghost is awakened years latter and its original boast, that it could never be defeated in its lair, is the only way to lay it to rest.

The module starts off with a bit of background, an adventure synopsis, and three ideas on how to get the characters started in the module. Starting off in the village of Iversham, the party will see evidence of the black dragon Storamere's power. There are several bits of information that the party can gather though the villages as well as some minor magics like potions and scrolls. Once the party begins looking though the swamp, they get to encounter the dragon first-hand. At this point, even if the players beat the undead beast, it matters little since its ghostly nature prevents it from resting in peace . . . the party may learn this lesson the hard way if the GM wishes to pound them a bit with a rejuvenated undead dragon!

Once the party realizes that they cannot simply kill the beast, they have to seek out the monks who originally killed it to find out how to lay the beast to rest permanently. . . .

This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.




Article publication date: February 1, 2002


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