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Pyramid Review
Gear Krieg: Superscience!
Published by Dream Pod 9
Written by Alex Rhodes, Lloyd D. Jessee, Craig Youngblood, B. Scott Eggers, & Alex Koratzanis
Illustrated by Kieran J. Yanner, Bobbi Burquel, John Wu, Jean-Claude Delaronde, Alain Gadbois & Marcel Bastien
112 pages; $19.95
Gear Krieg: Superscience is the first supplement for Gear Krieg: The Roleplaying Game, Dream Pod 9's game of "two fisted pulp role playing in a world at war!" -- itself the companion to their miniatures system that combines "mecha" with World War II. Describing itself as a "Roleplaying Supplement," this is the book that should cover one of the major facets of the Gear Krieg setting that received scant attention in the RPG rules -- Superscience!
Inspired by the works of H. G. Wells and Jules Verne and spurred on by the groundbreaking inventions of Thomas Edison and Nikolai Tesla, Superscience itself brings yet more groundbreaking theories and prototypes each day through the middle years of the 20th Century. The outbreak of World War II has further accelerated the pace of work across the world, in all scientific fields. The most notable of these is the construction of the walker by its American inventor, Walter J. Christie, during the twenties. Capable of wheeled on-road and walking off-road travel, these light vehicles have been taken up by the Third Reich as "Panzerkampfers" and employed effectively in the new German lightning war tactics. Tesla used his knowledge of electricity to install death rays . . .
This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.
Article publication date: December 7, 2001
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