Pyramid Review: Dead Presidents (for Dealands RPG)

Pyramid Review

Dead Presidents (for Deadlands RPG)

Published by Pinnacle Entertainment Group

Written by Christopher McGlothlin

$15.00

Dead Presidents is the high-powered, exciting, setting-changing conclusion to Pinnacle Entertainment Group's 2001 adventure trilogy. Following the events of Ghost Busters and Rain o' Terror, Dead Presidents takes the player characters on a continent-wide trek to face some of the most powerful figures in the Deadlands campaign setting. Beginning in Gomorra, the players will travel "Back East" to Richmond, stopping at several points along the way. The adventure contains all that you need to play the adventure, although Marshals with access to Back East: The South and a handful of other sourcebooks will find their gaming experience enhanced. Dead Presidents represents Pinnacle Entertainment Group's first dual-stat adventure, with gaming information for both their home system and Wizard of the Coast's d20 open license system.

[SPOILER WARNING: The following review contains some information that may reveal more about the Deadlands setting than players generally know.]

The plot of Dead Presidents makes radical changes to the Deadlands setting. The player characters will be facing, directly and indirectly, the Jefferson Davis doppelganger and eventually kill him. Along the way, they will face Bayou Vermillion bokkors, witness the death of Robert E. Lee, rescue Varnia Davis from the Nightwatchers, and meet the Southern Sentinel. . . .

This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.




Article publication date: October 12, 2001


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