Pyramid Review
The Last Exodus RPG
Published by Synister Creative Systems
Written by Rev. Sean Jaffe with Joshua "Pidge" Jaffe, T.S. Luikart, Spencer Lease, and Dan McAuliffe
Edited by Gareth-Michael Skarka
Art Direction by Frank B. Fallon and Peter Johnson
196 pages; $15.00
The Last Exodus is a new game from Synister Creative Systems, publishers of the Underworld RPG. Last Exodus is a biblically-based (among other sources) Rapture/Final Judgment setting, similar to other games such as Armageddon and The End, detailing the final days of the world, and the agents of Heaven and Hell that are locked in battle over the final outcome.
While similar to other apocalyptic settings, Last Exodus gets points for a cosmology that clearly draws from several different mythologies and belief systems, most notably Judeo-Christian theology, Zoroastrianism, and a smattering of Eastern philosophies. While it sometimes feels a little too inclusive -- all of the usual (Greek, Norse, etc.) ancient pantheons are shoehorned in, along with the undead, fae creatures and aliens as well -- it's nice to see an apocalyptic RPG inspired by more than just one book of the Bible.
Unfortunately, this is also one of the weak spots in Last Exodus. There is background -- lots of background. Heaping buckets of it. While the basic concepts are simple enough, there are so many details about people, factions, and locations that an initial read-through can be a bit disorienting. It's so full of people, places, and things that it . . .
This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.
Article publication date: October 5, 2001
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