Pyramid Review: The Crucible of Freya (for d20)

Pyramid Review

The Crucible of Freya (for d20)

Published by Necromancer Games

Written by Clark Peterson & Bill Webb

48 pages; $7.99

Crucible of Freya is the first module released by Necromancer games for their new Sword & Sorcery line of d20 system products. The quality of the book it self is very good, with a lot of attention obviously being paid to layout and interior art. This isn't surprising, considering that Necromancer is closely associated with White Wolf games, or that the Sword & Sorcery line is headed up by Ken Cliffe, a White Wolf alumni with a proven track record. The writing is clear and informative, without being distracting. Art-wise the book is very clean and subtly reminiscent of first edition; the format of the book is likewise easily comprehensible easily referenced with little difficulty locating the various sections. The book's three maps are straightforward, though the wilderness map is a little uninspiring. Anyone familiar with any of the various incarnations of D&D will have very little difficulty picking up this product and running it.

Chapter one is an introduction to the adventure and includes a module overview, background, and a lot of advice for running the adventure; this is all very informative and designed to assist a novice DM run the module quickly.

(SPOILER ALERT)

The adventure itself revolves around the theft of a valuable artifact from the temple of Freya and the party's quest to retrieve the artifact. Fairhill is a small town beleaguered by the forces . . .

This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.




Article publication date: May 25, 2001


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