Pyramid Review
Terror in Freeport (for d20)
Published by Green Ronin Publishing
Written by Robert J. Toth
32 b&w pages; $7.99
Terror in Freeport is the second adventure in the Freeport trilogy. Sporting another powerful cover by Brom that has little if anything to do with the adventure itself, Terror in Freeport is a roleplaying adventure with little in common with the dungeon hacks of Sunless Citadel or Forge of Fury.
The set up is nice with a brief history of Freeport, the previous adventure, Death in Freeport, and an adventure synopsis that gives the GM the bare bones of the adventure. After that, the adventure, designed for four 3rd level characters, starts in earnest.
[SPOILER ALERT!]
The adventure pits the players against politicians and the Cult of the Yellow Sign. Players will have lots of interaction with city guards and priests of Knowledge to get the truth they seek. Some of the twists and turns are a little humdrum like having the characters return to the Temple of the Unspeakable one, now The Abandoned Temple, while others, like the true identity of Thuron nicely play into information already provided about the ancient serpent people.
The adventure has one major flaw: a cliffhanger style ending. Sure, characters can go through the free adventure on the Green Ronin website or enjoy any number of d20 sourcebooks out, but that will defiantly throw the timing and urgency of the whole series off. A minor flaw is the advice, "give XP for innovative solutions." Because . . .
This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.
Article publication date: March 23, 2001
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