Pyramid Review: Zombie Master Screen (for All Flesh Must Be Eaten)

Pyramid Review

Zombie Master Screen (for All Flesh Must Be Eaten)

Published by Eden Studios

Written by Ben Munroe

Additional Material by Al Bruno, CJ Carella, Derek Guder, M Alexander Jurkat

Illustrated by Brad Rigney, Christopher Shy, George Vasilakos
Cover by Christopher Shy and George Vasilakos

48 pages; $16.00

The Zombie Master Screen is the first supplement for Eden's All Flesh Must Be Eaten RPG of Survival Horror, where the players are pitted against the overwhelming horde of the undead. The game uses the Unisystem game mechanics which makes it compatible with WitchCraft and Armageddon (two Unisystem Games developed by CJ Carella). Since Unisystem is a generic game system, AFMBE can be used to play any scenario from Night of the Living Dead to Aliens. It's all about people trying not to be horribly killed by inhuman things.

The actual screen part of the Zombie Master Screen is very well-designed and provides all the tables that a Zombie Master (what other systems would call a Game Master) will need while running a game. The screen is a sturdy four-panel design that is more than enough to hide all the rolls that the Zombie Master is going to lie about so that he can inflict whatever fate on the players that he wanted to anyway. The other side of the screen (which the players will look at while the ZM is cheating on his rolls) is one of the best parts of this whole package. It's a 70s-style mural that depicts a zombie-fighting trio holding their own . . .

This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.




Article publication date: January 12, 2001


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