Pyramid Review
Gemini RPG
Published by Cell Entertainment
Written by Johan Sjoberg and Stefan Ljungqvist
240 pages; $30.00
Most American gamers have probably never heard of Gemini. This is because most of the games that we play over here are American ones. Many gamers probably never stop to think about the fact that there is an entire continent of gamers across the ocean, all gaming away just the way we do (we're talking about Europe here). Most of them just go about their business playing their American stuff and assuming that the term "foreign game" means a non-English translation of an American one.
Well, the truth is that there are plenty of other games out there, and Gemini is a great example of one that is ever-so-slowly creeping its way onto American gaming tables. It hails from Sweden and brings with it a style similar to our own, yet at the same time unique unto itself.
The main theme of Gemini is a great religious war. It is set in a world called Gemini, which is very similar to medieval Europe. The major player in this world is The Church of the One, a religious organization based very strongly upon the Roman Catholic Church of medieval Europe. The Church exists to provide order for men's lives and to fight back the forces of the Darkness. Unfortunately, things aren't going so well.
Until recently, the Darkness had been kept imprisoned behind the mystical forces of the Iron Gate. Well, the gate has been opened, and the Darkness is now setting out . . .
This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.
Article publication date: December 29, 2000
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