Pyramid

Pyramid Review

Siege on Tolkeen Three: Sorcerers' Revenge (for Rifts)

Published by Palladium Books

Written by Kevin Siembieda

112 pages; $12.95

The battle continues in the third chapter of Kevin Siemieda's Rifts war saga, with Siege on Tolkeen Three: Sorcerers' Revenge. The heat is turned up even further in this book, and gamers are provided with even more material for adventuring in the ongoing war campaign.

The stage was set by the first Siege on Tolkeen book, and the story further explored in the second. Here, Siembieda turns the attention back around to the nation of Tolkeen and focuses primarily on them and their response to the Coalition's rally to their initial defense (as explored in Book Two). Sorcerers' Revenge is primarily devoted to readily usable game material rather than plot or setting development, making it a pretty useful book for most.

The first two thirds of the book are devoted to Tolkeen's heroes, and it is in turn broken down into three sections. The first is the introduction of some new races. As you would guess, they are all races of D-Bees who are loyal fighters for the nation of Tolkeen. Palladium seems to avoid falling into its trap of simply presenting new power-gamer fodder with these races, as each is pretty interesting and well-rounded. The real bad news is that there are only three of them: the Auto-G, the D'Norr Devilmen, and the Larmac.

The Auto-G's, a race of very adept shape-shifters (perfect spies and assassins), are a bit heavy-handed and might . . .

This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.




Article publication date: December 15, 2000


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