Pyramid Pick: Fudge Expanded Edition RPG

Pyramid Pick

Fudge Expanded Edition RPG

Published by Grey Ghost Press, Inc.

Written by Steffan O'Sullivan

128 pages, $19.95

I thought I was going to have an easy review; after all, surely Fudge must have been reviewed at some point in Pyramid's past. So when the Fudge Expanded Edition came out, I thought, "Hey, I can just run a review saying what's different, take my $50 credit voucher, and spiral into the night with a handful of GURPS books." But, alas, no . . . somehow this book escaped Pyramid's all-seeing eye.

So, from the top:

In its basic form, Fudge is a worldless roleplaying game system, not unlike GURPS or the Hero System. But while these latter systems focus on numerical precision and accuracy, Fudge encourages you to . . . well, fudge it. In Fudge, all attributes, skills, and abilities (called traits) are rated on a word-based scale: Superb, Great, Good, Fair, Mediocre, Poor, and Terrible. Thus you might be a Great Doctor, or a Mediocre Gambler. A dice mechanic generates a step on this continuum from +4 to -4; thus your Great Doctor might roll a -2, resulting in a Fair job, while your Mediocre Gambler may have a phenomenal +4 roll, resulting in a Superb job.

These results are compared to the level needed to succeed; this is generally Fair but can be higher or lower if the task is more or less difficult. And contested actions are easy; two Gamblers would each generate a result and compare them.

This is pretty straightforward so far. But the beauty of Fudge comes from . . .

This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.




Article publication date: October 6, 2000


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