Pyramid Review: Three Days to Kill (for D&D 3rd Edition)

Pyramid Review

Three Days to Kill (for D&D 3rd Edition)

Published by Penumbra (Atlas Games)

Written by John Tynes

32 pages; $8.95

When Wizards of the Coast opened up their new Third Edition d20 system for use by other publishers, plenty of companies perked up their ears at this opportunity to freely publish D&D related material. Atlas Games was one of the few who were able provide some of their own d20 material right along with the initial release of D&D 3rd Ed. in August. All of Atlas' d20 D&D supplements are being published under the Penumbra subdivision, and Three Days To Kill, by John Tynes, is the first to come up to bat.

It's a 32-page adventure that was released as a limited preview edition at GenCon 2000, with a standard edition release following shortly thereafter. The artwork and graphic design of the module are both very well done, upholding the standards that TSR and WotC have maintained in the visual design of their own adventure modules throughout the years. This is not really a big deal coming from Atlas Games (who always manage to do something nice when laying out their products), but as more and more companies begin releasing d20 supplements on smaller and smaller budgets, we will begin to appreciate those who can spare the money and the effort to make their supplements look nice.

The adventure itself is also well constructed. It is set in a town called Deeptown, which is located in a valley known as the Deeps. The . . .

This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.




Article publication date: October 6, 2000


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