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Pyramid Pick
The Hills Rise Wild!
Published by Pagan Publishing
Designed by Jesper Myrfors and John Tynes
Artwork by Dennis Detwiller
$29.95 (expected retail price); 18 Board Tiles, 32 Cards, 24 Cardstock Miniatures, 24 Corpse Markers, Damage Hats, character sheets, and Rulebook
Pagan Publishing's contribution to "beer-and-pretzels gaming" is this year's GenCon release of The Hills Rise Wild!, a miniatures game of brutal redneck carnage. Two to four players control their teams of redneck Ghouls, Mutants, Deep Ones or Cultists to slay their opponents, find the mystic Necronomicon, and summon their favorite Elder God. Fun for the whole family, assuming it's the Whateley family . . .
Players can choose their teams from the Marsh Clan, the Whateley Clan, the DeGhoule Clan, and the Cult of Ezekiel. The six characters on each team have special abilities that they can use once per game, and some characters have abilities that can be used every turn! Weapons are hand to hand and distance, including guns, spells, tentacles, and psionic powers. Damage gets dealt, and impressive dice rolls take you to the Brutal Damage Table, where your characters get hurt so badly that you feel their pain.
Setup of the game is simple: cut apart the cardboard miniatures, including the corpses and Damage Hats. (The hats hang off the top of each character as they get hit, becoming stunned or unconscious). Each player gets dealt board tiles, and everyone takes turns laying . . .
This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.
Article publication date: September 8, 2000
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