Pyramid Pick
Aladdin's Dragons
Published by Rio Grande Games
Created by Richard Breese
Board game for 3-5 players
Aladdin's Dragons is an excellent board game with a rich setting. As is typical for Rio Grande Games, the game is beautiful: lush color board, handsome plexiglass treasure pieces, sturdy colorful chits and cards, stand-up screens to hide your chits and treasures. All are easy to use and read. This helps set the mood of the game, which takes place in the Arabian Nights era, of course.
Each player in the game has assembled a team of eight adventurers (with a chance to recruit more). There are treasures available to those bold enough to dare the dragons' caves where they can be found. Once you have the treasures, you have to gain priveleges to allow you to barter them for magic artifacts in the Caliph's well-guarded palace. The winner is the one who has the most artifacts at the end of the game.
The board has 15 spaces, in three rows. The bottom row consists of five dragon caves. Each turn, a number of treasures is distributed in the five caves as shown on a randomly drawn card. There are five types of treasure, but not all will be found in any given turn.
The middle row has only four spaces, those of the city streets. Here you can vie with your fellow players for magic spells, treasure-swapping, etc.
The top row has up to six spaces: a guard room and one palace room for each player in the game. In each palace room can be found an artifact . . .
This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.
Article publication date: July 7, 2000
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