Pyramid Review
The Dungeon of Death (for AD&D)
Published by Wizards of the Coast
Written by Jason Carl
32 pages, $9.95
This is the latest in the series of Dungeon Crawl scenarios set in AD&D's Forgotten Realms. The idea behind the Dungeon Crawl series is to provide stand-alone adventures harking back to the good old days of delving into a monster's lair, killing everything in sight, and making off with the loot. While all are set in the Forgotten Realms, they are also designed to be easy to transplant into other campaigns with a minimum of effort. Though this adventure is loosely connected to events in the Hellgate Keep scenario, it easily stands on its on.
The production value is very good, like most of the recent Wizard releases. Where other companies of late seem to be using larger typefaces and bigger margins, Wizards has moved in the opposite direction, allowing them to put more information into smaller books while keeping the price down. The maps are clean and easy to read, the text is well-edited with no glaring typos, and the few pieces of art are relevant to the story and not mere filler.
The Dungeon of Death provides the party with an abandoned dwarven mining complex, long since taken over by evil. The plot, such as there is, involves the evil inhabitants attempting to lure adventurers into investigating the complex so they can have their way with them. While it is nothing terribly new or inventive, it works as a default motivation if the DM . . .
This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.
Article publication date: June 23, 2000
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