Pyramid Review: Elevator to the Netherworld (for Feng Shui)

Pyramid Review

Elevator to the Netherworld (for Feng Shui)

Published by Atlas Games

Written by Tim Dedopulous, Bryant Durrell, David Eber, Geoff Grabowski, Mike Lee, Mike Mearls, Chris Pramas, Greg Stolze, Tim Toner

128 pages, $19.95

Beneath the violent and blood-stained world of the Feng Shui RPG lies the vague and equally violent Netherworld. A twisting maze of endless caverns and tunnels, packed with rejects and rebels, the Netherworld is a haven where refugees from the Secret War can come and get their teeth kicked in by a whole new population of freedom fighters.

In Feng Shui, those who possess the sources of mystical chi power determine the fate and flow of history. Attune yourself to enough Feng Shui sites, and the world warps into a shape most pleasing to you. The only place safe from the changing tides of history is the Netherworld, a place unaffected by these critical shifts. Once you've traveled the Netherworld, you change, too. Unlike the rest of Earth, you will always recall who you are in the fluid world order, and what needs to be done to put things "right" again. . . or at least, what you think should be right.

Everything is connected in (and to) the Netherworld, with tunnels linking gates from one time period to another. Those with Shaping power can call just about anything from the smoky gray nothingness: food, housing, weapons, companionship. Up and down are relative terms, and points on the compass are nothing but happy memories. It's . . .

This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.




Article publication date: June 23, 2000


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