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Pyramid Review
The Walking Dead (for Hunter: The Reckoning)
Published by White Wolf Game Studio
by Richard E. Dansky, Ed Hall, Michael Lee, and Adam Tinworth
120 pages, $15.95
Billed as "An Enemy Book for Hunter: The Reckoning," The Walking Dead explores and explains the proliferation of ghosts and zombies in the lands of the living. These undead beings are Hunters' greatest enemies, but seem to have some hidden connection to them. The nature of that connection -- and how to use it in a Hunter chronicle -- is only one of many topics covered in this surprisingly good volume.
I say "surprisingly good," because I was initially quite skeptical about this book. I've followed White Wolf's various World of Darkness games for several years now. I have a pretty good grasp of their ins and outs, as well as the back-stories that drive them. Consequently, I could easily guess the nature of the Walking Dead and the reasons for their sudden appearance in large numbers. I won't reveal the details here, except to say that they tie directly into the events that led to the demise of the Wraith: The Oblivion roleplaying game last year. Despite that foreknowledge, The Walking Dead still managed to offer up a few surprises. . . a fact I find doubly interesting, as I'll soon explain.
I was also skeptical about the format used for this book. Like all other books in the Hunter line, The Walking Dead is written as a series of faux e-mail messages among the participants on the . . .
This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.
Article publication date: June 2, 2000
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