This article originally appeared in Pyramid #14

Card Changes Between Limited and Later Editions

by Steve Jackson

This is a complete list of card changes (except trivial art touch-ups) between the Limited Edition of INWO and the first printing of the Unlimited Edition (and the Factory Set, which was created at almost the same time). It was prepared by actual reference to the printed cards . . . just to make sure that it is a record of what we did, and not just what we intended to do!

Note that for tournament purposes, the new card text is the text that rules. For instance, if you have a "Reload" card from the Limited Edition, then — for tournament purposes — its text is considered to be the text below, and not what the card actually says! We hope you like this solution better than just banning the old cards . . . we do.

Executive Summary Of The Most Important Changes

(but look at the listings below to get the whole story!)

Zurich has lost its bonus to control Corporate groups.

Shangri-La now explicitly gets its +5 defense against Instant attacks.

"Reload" cards are now weaker and require an Illuminati action to use. The "Reloads" are: "Reload" (Violent); "Flower Power" (Peaceful); "Dollars for Decency" (Straight); "Freaking the Mundanes" (Weird); "New Federal Budget" (Government); "Tax Breaks" (Conservative); "Pledge Drive" (Liberal); "Red Scare" (Conservative); "Full Moon" (Fanatic); "Gang War" (Criminal); and "Bank Merger" (Banks).

"Upheaval," "Voodoo Economics" and "Seize the Time" has been changed significantly, limiting their use.

A meaning-changing error was fixed on "Orbit One."

"Eliza" and "Clipper Chip" have new minor limitations.

Disasters: "The Oregon Crud" and "Volcano" are now better. "Combined Disasters" has been clarified. The effects of the "Weather Satellite" have changed slightly.

Generic Fixes

The term "free action" has been changed to "free move" on all cards.

Special Cards

The three Limited Edition special cards, "The Great Pyramid," "Pyramid Marketing Schemes" and "Trading Card Games," are not in the Unlimited Edition.

Specific Changes

18 1/2 Minute Gap

Reworded for clarity. Change the second paragraph to read: "That card is canceled, but not discarded. Instead, add it to your own hand!"

A.M.A.

Reworded for clarity. The entire card now reads: "The A.M.A. has +5 for a direct attack on any Science group, or gives a +5 bonus when it uses its Power to aid any Science group against an attempt to control or destroy." Unfortunately, the "clear" rewording needs one more sentence; it should also say "May aid or oppose any attack made by, or against, any Science group."

Air Magic

New art by Dan Smith, colored by Jeff Koke.

Albino Alligators

Reworded for clarity, along with all other "+10 bonus" cards. The last sentence now reads: "If used for defense, the bonus lasts until the end of the current turn, is good for defense only, and does not count toward Goals."

Anti-Nuclear Activists

Corrected to refer to the "Nuclear Power Companies," not "Plants."

Assertiveness Training

Reworded for clarity, like all other similar alignment-changing cards. The reference to the Illuminati is removed from the second sentence. A new second paragraph is added — a single line reading, "Alternatively, one Illuminati action will do the job." We hope this will eliminate a very Frequently Asked Question.

Bank Merger

Changed for better game balance, along with all similar "Reload" type Plots (but note that "Full Moon" has a different change). "Bank Merger" now reads:

"Place an Action token on any one Bank group, or on two or more Bank groups whose current Power adds up to 5 or less. This card may not benefit a group that already has any tokens, or a group which is suffering from any effect that prevents it from getting Action tokens.

"This card may be played at any time. It requires an action from your Illuminati.

"Requires Illuminati Action"

Benefit Concert

Reworded for clarity, as for "Albino Alligators," above.

The Big Score

Reworded for clarity, as for "Albino Alligators," above.

Book of Kells

Reworded for clarity. The card now reads:

"This powerful grimoire increases the regular and Global Power of the owning Illuminati by 1. Or, if linked to a Magic group, it gives that group an extra Action token each turn. The group can make no Attack to Destroy on any turn it gets an extra token!"

Center for Weird Studies

Reworded for clarity. Now reads " . . . you may discard any Plot card from your hand . . ."

China

Clarification. Last sentence now reads "Any attempt to destroy it, even a Disaster, has a penalty of -20."

Clipper Chip

Changed for better game balance. A sentence is added to the end: "No player may have one Clipper Chip in play at a time."

Clone Arrangers

Clarification. A sentence is added to the end: "The original Personality no longer counts as 'destroyed' for the goals of whoever killed it."

Cold Fusion

Reworded for clarity, as for "Albino Alligators," above.

Combined Disasters

Clarification. The first two sentences now read: "You may combine two Disasters on the same Place, as long as both are eligible to be used on it. Play both of the Disaster cards, as well."

Dollars for Decency

Changed for better game balance, as per "Bank Merger," above — but for Straight groups instead of Banks.

Druids

Clarification: The first sentence now reads "The Druids may aid or oppose any attack made by, or against, any Magic group, even if it is Secret."

Early Warning

Reworded for clarity, to "Play this card, as a free move, after any Disaster is played. It gives the target +10 to defend against that one Disaster."

Eliza

Change for game balance: Add "No group may have more than one Eliza."

Flower Power

Changed for better game balance, as per "Bank Merger," above — but for Peaceful groups instead of Banks.

Flying Saucer

Reworded for clarity. The last paragraph now reads: "Left unlinked, as property of the Illuminati, the Flying Saucer lets you make one extra automatic takeover each turn. This may only be used for a Resource. If you make this extra takeover, you must discard your top undrawn Plot card in exchange."

Freaking the Mundanes

Changed for better game balance, as per "Bank Merger," above — but for Weird groups instead of Banks.

Full Moon

Changed for better game balance, to require an Illuminati action. (But note that, alone among the "Reload" type cards, "Full Moon" still benefits any number of cards. This is because it helps only Fanatics, and an all-Fanatic deck is not likely to be abusive.)

Fundie Money

Reworded for clarity, as per "Assertiveness Training," above.

Gang War

Changed for better game balance, as per "Bank Merger," above — but for Criminal groups instead of Banks.

Gnomes of Zurich

No longer has a +4 to control Corporate groups!

Goal: Criminal Overlords

Added an Anatole France quote.

Good Polls

New art by Dan Smith, colored by Derek Pearcy.

Harmonica Virgins

Reworded for clarity, as for "Albino Alligators," above.

Hawaii

Reworded for clarity: it gives its master one extra action token each turn.

Hoax

Reworded for clarity. The second sentence now says "That card is canceled."

I Lied

Art blown up so that the hands break the frame.

I.R.S.

New art by Dan Smith, colored by Derek Pearcy.

Immortality Serum

Art re-sized so the text box doesn't go off the bottom of the card!

Infobahn

Reworded for clarity, as for "Albino Alligators," above.

Israel

New art by Dan Smith, colored by Jeff Koke. Reworded for clarity. The last sentence now reads "The privilege is negated."

Italy

Reworded for clarity. The last sentence now reads "Italy's Power can be used to defend any Weird group you control, as a free move . . . no Action token required."

Jake Day

Reworded for clarity, as per "Assertiveness Training," above.

Jihad

Reworded for clarity, as for "Albino Alligators," above. There is no truth to the rumor that we are changing the name of this card fnord.

Just Say No

Reworded for clarity, as for "Albino Alligators," above.

Kinder and Gentler

Reworded for clarity, as per "Assertiveness Training," above.

L-4 Society

New art by Dan Smith, colored by Derek Pearcy.

Lawyers

Reworded for clarity. The card now reads:

"Any group in your Power Structure gets a +4 defense bonus against any attack made or aided by a Government or Corporate group.

"You do not have to pay taxes to the IRS."

Liberal Agenda

Reworded for clarity, as per "Assertiveness Training," above.

March On Washington

The words "Requires Discard" are added at the bottom. Note that the card text already stated that a discard was required.

Martial Law

Reworded for clarity, as for "Albino Alligators," above.

Martyrs

Reworded for clarity, as for "Albino Alligators," above.

Mutual Background

New background added by Jeff Koke.

Nationalization

Reworded for clarity, as per "Assertiveness Training," above.

Nephews of God

Reworded for clarity. The second and third sentences of the second paragraph now reads: "Each turn, roll 2 dice before you draw any cards. If you roll a 6 or less, you may draw one extra card from either of your decks."

New Federal Budget

Changed for better game balance, as per "Bank Merger," above — but for Government groups instead of Banks.

New World Order cards:

For those players who have difficulty distinguishing colors, each NWO card has a line added to the bottom which both indicates its color and restates the way the card is used. For example, each Blue NWO now ends with: "This card replaces any Blue NWO now in play."

New World Order: A Thousand Points of Light

Reworded for clarity. The second sentence of the second paragraph now reads: "Opposed alignments no longer give the standard +4 bonus to destroy or the +4 penalty to control."

New World Order: Fear and Loathing

Reworded for clarity. The second sentence now reads: "Identical alignments now give +8 or any attempt to control, and -8 on any attempt to destroy."

New World Order: Military-Industrial Complex

Massively reworded for clarity. This card now reads:

"Government and corporate interests have become nearly identical. The Corporate alignment no longer exists for any purposes except Goals.

"All Corporate groups are now considered Government for all purposes except Goals. Cards and special abilities which specifically affect or require Corporate groups are now useless . . .

"This card replaces any Yellow NWO card in play."

New World Order: Political Correctness

An error was corrected; the third sentence now reads "All Conservative groups with a Power of 0 or 1 become Criminal as well."

New World Order: Tax Reform

Reworded for clarity. The increased "taxing" power of the IRS is now stated as: "The IRS can now tax one Plot card from each player, at the beginning of its own turn, taking the top card from their decks."

OPEC

Reworded for clarity. The second sentence now reads: "When the card is first controlled, and again each time your turn begins, roll 2 dice, subtracting 2 from the total, to set its Power for that turn."

Orbit One

An error in the original card was corrected. The last sentence now reads "Orbit One is not affected by any Disaster cards except Nuclear Accident and Meteor."

The Oregon Crud

Changed for game balance. The Oregon Crud now has a Power of 24, and destroys its target if the die roll succeeds by more than 10.

Pledge Drive

Re-colored by Derek Pearcy. Changed for better game balance, as per "Bank Merger," above — but for Liberal groups instead of Banks.

Power Corrupts

Reworded for clarity, as per "Assertiveness Training," above.

Privatization

Reworded for clarity, as per "Assertiveness Training," above.

Pulitzer Prize

Reworded for clarity, as for "Albino Alligators," above.

Red Scare

Changed for better game balance, as per "Bank Merger," above — but for Conservative groups instead of Banks.

Reload

Changed for better game balance, as per "Bank Merger," above - but for Violent groups instead of Banks.

S.M.O.F.

One word added for clarity: the second sentence now begins "Has an extra +4 . . . "

Save the Whales

Reworded for clarity, as for "Albino Alligators," above.

Seize the Time!

Changed for game balance. The first paragraph is unchanged. The rest of the card now reads:

"During your special turn, all your groups except your Illuminati get Action tokens, but you may not draw any cards for any reason, or play any Plot card.

"You must spend your Illuminati action to use this card. No player may use this card more than once in a game! This card may not be used until each player has finished his first turn.

"Requires Illuminati Action"

Slush Fund

Reworded for clarity, as for "Albino Alligators," above.

Spear of Longinus

Reworded for clarity, in the Factory Set only: The first sentence now reads "This artifact, both sacred and cursed, can be used once per attack, whenever you wish!"

Stock Split

Reworded for clarity, as for "Albino Alligators," above.

Stonehenge

Reworded for clarity. Now reads: " . . . immune to all Magic groups, Magic Plots or Magic Resources."

Straighten Up

Reworded for clarity, as per "Assertiveness Training," above.

Tax Breaks

Partially recolored by Derek Pearcy. Changed for better game balance, as per "Bank Merger," above — but for Corporate groups instead of Banks.

Templars

Partially recolored (for historical accuracy) by Derek Pearcy.

Terrorist Nuke

Reworded for clarity, as for "Albino Alligators," above.

Texas

New art by Dan Smith, colored by Derek Pearcy.

Upheaval!

Added for clarity: "This card may be played at any time, but only after all players have completed their first turns."

Video Games

Reworded for clarity. Last sentence says: "Gives +1 Power to all your other Computer groups!"

Volcano

Changed for game balance. The Volcano now has a Power of 18, and destroys its target if the die roll succeeds by more than 2.

Volunteer Aid

Reworded for clarity, to "free move" instead of "free action."

Voodoo Economics

Changed for game balance. The entire card text is now:

"Play this card during your own turn, just after you place Action tokens. You must spend your Illuminati action. Discard up to ten Plot cards from the top of your deck, removing them permanently from play. For each one you discard, you may place one extra Action token on one of your own Groups, except your Illuminati. No Group may get more than one extra Action token from this card.

"No player may use this card more than once in a game.

"Requires Illuminati Action and Discard"

Wall Street

Reworded for clarity. The first paragraph now reads:

"Wall Street always has the option to treat any Corporate group as though it were Government, or vice versa, when Wall Street makes or aids an attack. This does not affect other groups' participation in the attack."

Warehouse 23

Reworded for clarity. The card now reads:

"When you first play this card, you may look through your hand or deck and choose one Artifact or Gadget Resource, as a free automatic takeover.

"Whenever you take over a new Resource, you may choose to hide it under this card. You can't use hidden Resources until you expose them, and once exposed they must stay exposed, but you can expose one at any time and (if its powers allow it) use it immediately. Your rivals cannot look at or affect the cards inside Warehouse 23 except by capturing or destroying it. If it is captured or destroyed, its cards go with it."

Weather Satellite

Changed for game balance. The first sentence of the second paragraph is now "You may increase by 10, or decrease by 4, the power of any Hurricane, Rain of Frogs, or Tornado."

World Cup Victory

Should have been reworded for clarity, as for "Albino Alligators," above. We missed it, but we'll make the change in a later printing.




Article publication date: August 1, 1995


Copyright © 1995 by Steve Jackson Games. All rights reserved. Pyramid subscribers are permitted to read this article online, or download it and print out a single hardcopy for personal use. Copying this text to any other online system or BBS, or making more than one hardcopy, is strictly prohibited. So please don't. And if you encounter copies of this article elsewhere on the web, please report it to webmaster@sjgames.com.