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Pyramid Review
All Flesh Must Be Eaten
Published by Eden Studios, Inc.
Created by Christopher Shy and George Vasilakos
232 pages, $30.00
Brains! Brains!! Brains!!!
That's what the opposition is screaming in the new roleplaying game All Flesh Must Be Eaten. It's billed as "The Zombie Survival Horror Roleplaying Game" and it's as much fun as you can ever have with a roleplaying game. If you've ever watched Night of the Living Dead, Dawn of the Dead, or Day of the Dead then you know exactly what this game is about. (For those of you without any culture, it's simply about being overrun by zombies and shooting them square in the head.)
The Bad
Starting with the worst elements of the game first and working up the ladder from there, the game is expensive, has a few annoying typos (the foreword, by Shane Lacy Hensley, is spelled forward, for instance), and some frustrating layout issues. Now these probably won't bother most players (though the cost definitely will) and if they were the only problems I wouldn't even bother picking at them. Unfortunately, there's another, slightly larger problem with the game: the manner in which rules are presented. I spent about half an hour trying to figure out what a number listed after the damage of weapons meant before I found it hidden in a sidebar. Not really a major problem, but one that ended up annoying me to no end (especially when I figured out the number was meant for those players using the "Story-Driven" rules included . . .
This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.
Article publication date: February 25, 2000
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