Pyramid Review: Mount Nimro, Kingdom of Giants

Pyramid Review

Mount Nimro, Kingdom of Giants

Published by Palladium Books

Written by Bill Coffin

160 pages, $16.95

Fresh off The Baalgor Wastelands, Bill Coffin strikes again! Introduced through the notebook of Rystrom Khejas, the scribe from the previous book, Bill brings us the Kingdom of Giants. The Nimro area takes on an air of menace as a wandering party of giants wipes out Rystrom's party, an experienced group of adventurers. The notebook ends on an ominous note that begins the book proper.

Founded by Sunder Blackrock, the Nimro King, the Kingdom of Giants is located in the heart of the Nimro Mountains. There are details for the 18 great clans of the Nimro region. Each clan has a brief background and information on the head of the clan, giving the GM over 18 new NPCs to throw into the game. The Nimro kingdom acts as a focal point for all giant activity, where even good-aligned titans and reclusive Rahu men are welcome. There is brief advice on using giants as player-characters, but due to the difficulties giants have in civilized lands, does not encourage it outside of the Nimro region.

Described by subrace, Nimro, Titan, Rahu, Gigante, Jotan, and Cyclops go beyond being mere monsters, and have a niche in the Palladium world. Their relationship with the other monstrous races, including orcs, ogres, trolls, kobolds, and goblinods, is also described.

Gromkes and Giants have New Occupational Characters Classes in this book. The giants have the Blade Priest, . . .

This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.




Article publication date: September 17, 1999


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