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Games like ours are complex. Careful outside playtesting is necessary, or mistakes . . . lots of mistakes . . . will get through. This seems like a Bad Thing, and we try to avoid it.
Luckily for us, a lot of people enjoy playtesting, because the playtesters are the first ones to see the game, and they have a real voice in the direction it takes.
Note that our playtest opportunities are available only to Pyramid subscribers . . . no, we don't publish this material to the whole net! You can subscribe to Pyramid for just $20/year.
Pyramid subscribers selected for playtests are permitted to read the playtest files online, or download them and print out a single hardcopy for personal use. Copying these files to any other online system or making more than one hardcopy is strictly prohibited. So please don't. If you encounter copies of these files, please report them to webmaster@sjgames.com.
Playtesters who contribute comments that the author feels are significantly useful ("I really think this is cool" does NOT qualify) will receive credit in the book, plus a free copy when it is printed.
When a new book becomes available for playtest, it is announced in the Daily Illuminator and in the playtest discussion group. The announcement will give specific instructions on how to join. If you are selected, you will be signed up for a playtest mailing list and told how to access the files for the book. Playtest members can download the files or read them online as web pages.
If the author or editor asks specific questions in his playtest notes, please try to answer them! It's frustrating to plow through 10 pages of comments that fail to address the primary question about the manuscript.
Please do NOT copy-edit or proofread the playtest draft. Playtest copies are usually unchecked and unedited when they're posted. Even the best drafts will have significant errors of spelling, grammar and punctuation at this stage. Just grit your teeth and ignore them - our editors will catch them at the proper time.
Please DO mention typos which have a significant effect on the rules - for example, a price given as $30 for a weapon that's obviously worth $30,000, or a sloppy sentence that makes it impossible to be sure what a rule means. We want to know about these (we'd probably catch them too, eventually, but better safe than sorry).
All playtesting comments should be posted to the appropriate mailing list. This usually sparks discussion and debate, which also helps the author. Comments can also mailed to the attention of the Managing Editor at SJ Games, PO Box 18957, Austin, TX, 78760. We cannot accept comments over the phone.
Again, please note the deadline for each project! If your comments are not received before the deadline, it is unlikely that the author will have time to consider them before turning in his final draft.