
OGRE MARK IV
Updated February 8, 2005
OGRE MARK IV
Points: 150
This was designed as a fast strike Ogre. The Mark IV
has 1 main battery, 2 secondary batteries, 8
anti-personnel
batteries, and 3 missile racks. It carries 15 missiles
in its storage bays, and starts the game with a move
of 8"
and 56 tread units.
The Mark IV was part of a two-pronged Combine plan to
improve on the Mark III - knowing as they did that the
Fencer was in development and that a Fencer would be
able to beat a Mark III one-on-one. Rather than build
one
cybertank that would do everything, Combine planners
designed the Mark IV for speed and long-range striking
power,
and the Mark V as a slugger The Mark V was essentially
just an improved III or III-B, and passed its trials
quickly.
The Mark IV proved fragile at first, and was not
deployed until Mexico City in 2086 - which is why no
Mark IV templates
were captured at Sheffield.
3 Missile Racks (Defense 4)
000
15 Missiles (Attack 6, Range 10")
00000 00000 00000
1 Main Battery (Attack 4, Range 6", Defense 4)
0
2 Secondary Battery (Attack 3, Range 4", Defense 3)
00
8 Antipersonnel (Attack 1, Range 2", Defense 1)
0000 0000
56 Tread Units: Move starts at 8"
0000 000 (Movement drops to 7")
0000 000 (Movement drops to 6")
0000 000 (Movement drops to 5")
0000 000 (Movement drops to 4")
0000 000 (Movement drops to 3")
0000 000 (Movement drops to 2")
0000 000 (Movement drops to 1")
0000 000 (Movement drops to 0)
