Steve Jackson Games – Site Navigation

Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

New And Upcoming Releases

New!  * Coming July  * Coming September  * Coming October  * Further Out  * Previously Shipped...  * All upcoming releases – text only, no cover art

A U G U S T   2 0 1 2 

Shipped August 6, 2012

Munchkin Zombies 3 – Hideous Hideouts

Nowhere Is Safe . . . From YOU!

You liked the double-sized "Dungeon" cards for classic Munchkin. So here they are for Munchkin Zombies!

In Hideous Hideouts, these cards are places where the zombies can find more yummy braaaaaains! Fort Deadly, the Creepy Isolated Cabin of the Dead, Resurrecticon . . . you get the idea. And cards like Breach the Perimeter and Walking in Circles will keep the band of hungry undead on the move as they hunt for tasty, tasty survivors.

This is an expansion for Munchkin Zombies. It is not a stand-alone game.

20 double-sized cards, 16 standard-sized cards. Stock #1487, UPC 837654321614. $10.95.

Munchkin Skullkickers

Munchkin is the classic card game of fantasy adventuring.

Skullkickers is the hit new Image comic of fantasy adventuring.

Munchkin Skullkickers combines both great flavors! The fans will be begging for more as the comic's unnamed heroes tear through the World of Munchkin, destroying everything in their path as they help the players fight their way to Level 10.

Follow the adventures of the Skullkickers at www.skullkickers.com.

Finseal pack containing 15 cards. Stock #4232, UPC 837654321621. $5.95.


W 2 3 

Shipped August 30, 2012

GURPS Classic: Imperial Rome

Let the Games Begin!

Explore a world of adventure and intrigue, gladiators and glory. The sprawling Roman Empire is full of campaign options, from orgies in the decadent Roman villas to battles with pirates off the coast of Sicily. As an adventurer in the Imperial Age of Rome, you can . . .

  • Journey through the narrow streets of the greatest city in the world. Haggle with shop owners, debate with senators on the floor of the Forum, or run through dark alleys with the infamous Roman gangs.
  • Fight gruesome battles as a slave gladiator in the Colosseum -- clashing with other warriors or dangerous beasts. Or race your chariot around the Circus Maximus, cheating death and vying for Imperial favor.
  • Visit exotic provinces like Greece, Egypt, and Asia, and meet traveling thinkers, merchants, soldiers, and mysterious natives -- from the barbarian Celts of northern Britain to the nomadic Berbers of Africa.
  • March to war with the Roman legions, defending the borders against Carthaginian invaders or the savage Huns of Asia.

GURPS Imperial Rome also includes maps of Rome and its provinces, adventure ideas, and much more . . .

(This is an e23 reprint of a GURPS Third Edition product.)

131-page PDF. Stock #30-6048, $9.00.
Buy Now!

Shipped August 30, 2012

Car Wars Division 15 Set 3 – Vindicator vs. Dragon

This is the third of three Division 15 starter sets. Each one gives you rules, full-color 2-sided counters, a turning key, and two evenly matched car designs. Get one and play; get all three for a high-powered free-for-all!

The Vindicator features a turreted recoilless rifle with an extra magazine, a machine-gun to the front, a minedropper, and a gunner . . . and over 200 points of armor! The deadly Dragon breathes fire with twin front-mounted heavy flamethrowers . . . and its tail carries a deadly sting, with a heavy rocket and a micro-missile launcher.

25-page PDF. Stock #37-4010, $3.00.
Buy Now!

Shipped August 23, 2012

Pyramid #3/46: Weird Science

Do the Impossible . . . Scientifically!

Fire up your Jacob's ladder, tune your theremin, and tell the world that it is they who are mad! This month's issue of Pyramid -- the PDF magazine for roleplayers -- is devoted to weird science! Our senses-shattering symposium includes:

  • "The Power of Weird Science" -- Describes how GURPS Powers can form the basis for your weird gizmos. Written by GURPS Line Editor (and Powers co-author) Sean Punch!
  • "Dangerous Concoctions" -- A look at some truly "potent potables" from GURPS Assistant Line Editor Jason "PK" Levine.
  • "Red Science" -- This month's Eidetic Memory offering from GURPS Fourth Edition co-author David Pulver. This real-world-inspired Russian armory (complete with GURPS stats) builds off the unbelievable science of "red mercury."
  • "Metatronic Generators" -- A GURPS gear-creation system that will let you design all matter of oddness. It unleashes eight impossible items, including the mind-control staff and the ricocheting discus.
  • "Fantasy-Tech 2000" -- A more-modern expansion of the oddball ideas from GURPS Fantasy-Tech 1: The Edge of Reality, written by that supplement's author, Matt Riggsby.
  • "The Daughter of Necessity" -- Another alternate-invention system that ramps up the power of the core GURPS character-creation options (with eight super-science samples), written by Reign of Steel: Will to Live author Roger Burton West.
  • "What Is Weird Science?" -- An examination of the foundations of this brand of innovation . . . including real-world ideas to get you pointed in a weird direction!
  • "Appendix Z: Super Costumes" -- An expansion of GURPS clothing options for those who dress to excess.

This issue also features some Odds and Ends that didn't make it out of the lab -- including a scary (or not) Murphy's Rules -- plus a Random Thought Table that looks at how to keep the weirdness under control. With this month's Pyramid, you'll put the "NO!" back in "innovate"!

40-page PDF. Stock #37-2646, $9.00.
Buy Now!

Shipped August 16, 2012

Car Wars Division 15 Set 2 – Lightstrike vs. Banshee

This is the second of three Division 15 starter sets. Each one gives you rules, full-color 2-sided counters, a turning key, and two evenly matched car designs. Get one and play; get all three for a high-powered free-for-all!

The Lightstrike is a heavily armored compact that mounts a single computer-targeted laser. The screaming Banshee is a mid-size that shatters its foes with a sonic cannon!

25-page PDF. Stock #37-4009, $3.00.
Buy Now!

Shipped August 13, 2012

Munchkin Jolly Jumbo d6 (Gold Pearl)

The Perfect Present!

It's a Christmas 25mm die with classic John Kovalic Munchkin art! Now in gold pearl with black ink.

One 25 mm six-sided die. Stock #5536D, $4.00.

Shipped August 9, 2012

GURPS Hot Spots: Constantinople, 527-1204 A.D.

Get Lost in the Heart of the Byzantine Empire!

Constantinople . . . one of the greatest cities of all time. GURPS Hot Spots: Constantinople, 527-1204 A.D. presents the jewel of the eastern Roman empire, detailed through more than 600 years of history. This gamer-geared guidebook brings the city to life in a hundred ways:

  • Discover the breathtaking sights as you approach the city from land or sea, plus locales inside the imposing walls. A handy map points out major landmarks.
  • Learn the history of this magnificent metropolis, from its early beginnings in the seventh century B.C. to its Ottoman conquest in 1453. It includes a timeline and GURPS City Stats descriptions for three iconic eras.
  • Understand the apparatus of power that guided the city and empire to greatness, and how it was ahead of its time. Learn about the importance of the emperor and his household; the various civic, religious, and military officials; the relationship between the Orthodox Church and the state; and the spectacles used to keep it all together. Decipher the relative standing of various offices with a handy table showing equivalent GURPS Rank and Status levels. Get tips on how to fight battles with the Byzantine military and GURPS Mass Combat.
  • Be introduced to several prominent political and cultural figures, with backgrounds, physical descriptions, and personality profiles.
  • Get a glimpse into daily life: basics of the economy, family life, clothing, food, education, technology, sports (and other entertainment), and more.
  • Note the adventure seeds throughout, providing exciting ways to insert Constantinople into your campaign. The city makes a destination for historical or pseudo-historical intrigue; it also works in countless crossover campaigns, including GURPS Banestorm, GURPS Dungeon Fantasy, GURPS Infinite Worlds, and more.
  • Delve deeper using the extensive bibliography, including suggestions for appropriate music.

With GURPS Hot Spots: Constantinople, 527-1204 A.D., you'll discover a city that can only be described as iconic . . . in more ways than one!

48-page PDF. Stock #37-0661, $11.00.
Buy Now!

Shipped August 9, 2012

Car Wars Division 15 Set 1 – Hotshot vs. Piranha

This is the first of three Division 15 starter sets. Each one gives you rules, full-color 2-sided counters, a turning key, and two evenly matched car designs. Get one and play; get all three for a high-powered free-for-all!

The Hotshot is a luxury car that spits fire in all directions, with twin machine guns to the front, twin flamethrowers to the rear, and another FT on each side. The classic Piranha is a carload of trouble, with three front machine guns, plus a rocket launcher . . . and three gunners to fire them all at once.

25-page PDF. Stock #37-4008, $3.00.
Buy Now!

Shipped August 2, 2012

Car Wars Division 10 Set 3 – Eradicator vs. Blitz

This is the third of three Division 10 starter sets. Each one gives you rules, full-color 2-sided counters, a turning key, and two evenly matched car designs. Get one and play; get all three and set up a free-for-all!

The Eradicator is a compact with a front-firing blast cannon (4 dice damage!), a gunner to handle it, and a spikedropper. The deadly Blitz is an ultra-low-profile ram car. It features solid tires, armored wheelhubs, and a rocket launcher.

25-page PDF. Stock #37-4007, $3.00.
Buy Now!


New!  * Coming July  * Coming September  * Coming October  * Further Out  * Previously Shipped...  * All upcoming releases – text only, no cover art

Steve Jackson Games
Top of Page | Home | Privacy Policy | Contact Us