
What is good in life?
To kill the monsters and take their stuff!
Conan -- challenging the world, slaying monsters, defeating armies, laughing in the face of death. He steals the treasure, spends it, and steals more. Conan is THE Barbarian.
Robert E. Howard's epic hero gets the full Munchkin treatment in Munchkin Conan, the new core set written by Steve Jackson and illustrated by John Kovalic. Play a Cimmerian Warrior or a Stygian Wizard! Wield the Sword of the Phoenix and poison your foes with Black Lotus! Slay Thoth-Amon's minions, Pict raiders, and abominable monsters, and hear the lamentations of their women!
168 cards, one six-sided die, and a rulesheet.
Stock #4411,
UPC 837654320983.
$29.95.
Buy Now!
Munchkin Jumbo d6 (GITD)
(Reprint)
These super-sized 25mm 6-siders are Warehouse 23 exclusives, and they glow in the dark! The set includes two jumbo dice -- a "Munchkin d6" and a "Monster d6," with classic John Kovalic art on every face.
Note: Six other sets, in six different colors, were released in the summer of 2011. These were NOT W23 exclusives, and each set a unique pair of new Treasure cards (one each for Munchkin and Munchkin Quest) to keep you rolling those dice! This set does NOT come with any cards. Just photons.
Two 25 mm six-sided dice.
Stock #5523G,
$6.00.
Munchkin Zombies
(Reprint)
It's the sickest, silliest Munchkin yet! You are zombies, kicking down doors and eating brains. The “monsters” you're attacking are people, some helpless and some hazardous, with a few rogue zombies thrown in. The armor is whatever you've blundered across during your lurching search for brains. So bravely you'll go forth, with mousetraps on your feet and a bowling trophy protecting your poor rotting head . . . to level up, or to die.
Again.
168 cards, one six-sided die, and a rulesheet, in a 6" x 9" box.
Stock #1481,
UPC 837654321010.
$24.95.
Hellsgate! The name strikes fear in mortal minds and hellish hearts alike. Ruled by demons, this city seems to exist in violation of natural laws. Hellsgate does not care. For those who live here, Hellsgate serves as a prison for some and a respite from the wars of Hell to others. For those who visit, it's equal parts danger and opportunity. Hellsgate is many things . . . most of them tinged with evil.
GURPS Locations: Hellsgate presents a darkness-defined city suitable for any campaign looking for a bit of Hell on Earth. Designed for maximum applicability and ease of use, this supplement includes:
Whether you're looking for a GURPS Dungeon Fantasy locale to loot and pillage, a subtle fantasy stopover for subterfuge and intrigue, or a permanent part of your paranormal panorama, GURPS Locations: Hellsgate presents the perfect place to visit for the time of your life!
30-page PDF.
Stock #37-1413,
$9.00.
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Car Wars Division 5 Set 3 – Napalm vs. Dagger
Car Wars launched with three Division 5 sets. Each one gives you rules, full-color 2-sided counters, a turning key, and two evenly matched car designs. Get one and play. Get 'em all and you've got six cars -- host your own Amateur Night!
The Napalm barbecues its opponents with twin front-mounted flamethrowers. The Dagger is a ram car with a deadly micro-missile launcher. Division 10 variations are included for both cars.
25-page PDF.
Stock #37-4003,
$3.00.
Buy Now!
Munchkin Jumbo d6 (Ichor Green)
These super-sized 25mm 6-siders are Warehouse 23 exclusives! The set includes two jumbo ichor-green dice -- a "Munchkin d6" and a "Monster d6," with classic John Kovalic art on every face.
Note: Six other sets, in six different colors, were released in the summer of 2011. They are NOT W23 exclusives, but they DO come with a unique pair of new Treasure cards (one each for Munchkin and Munchkin Quest) to keep you rolling those dice! But these dice do not come with cards. You have to love them for their own icky sakes.
Two 25mm six-sided dice.
Stock #5523M,
$6.00.
Buy Now!
Pyramid #3/44: Alternate GURPS II
GURPS is designed to be the game system you want it to be, with a plethora of possibilities and options of all types. But sometimes, you want to push the system to strange new places. Sometimes you want to be radical or experimental. This issue of Pyramid -- the PDF magazine for roleplayers -- is for you. This month's theme is Alternate GURPS II -- a sequel to the wildly popular earlier installment. This month's highly optional boundary-breaking brilliance includes:
This Pyramid also presents creepy-eyed aliens in Murphy's Rules by Greg Hyland, plus Steven Marsh's niche-protecting Random Thought Table. GURPS is only limited by your imagination -- and this month's Pyramid will push your imagination to new heights!
38-page PDF.
Stock #37-2644,
$9.00.
Buy Now!
Munchkin Jumbo d6 (Sparkly Green)
These super-sized 25mm 6-siders are Warehouse 23 exclusives! The set includes two jumbo sparkly green dice -- a "Munchkin d6" and a "Monster d6," with classic John Kovalic art on every face.
Note: Six other sets, in six different colors, were released in the summer of 2011. They are NOT W23 exclusives, but they DO come with a unique pair of new Treasure cards (one each for Munchkin and Munchkin Quest) to keep you rolling those dice! But these sparklies do not come with cards. You have to love them for their own sparkly sakes.
Two 25 mm six-sided dice.
Stock #5523J,
$6.00.
Buy Now!
Munchkin Jumbo d6 (GITD)
(Reprint)
These super-sized 25mm 6-siders are Warehouse 23 exclusives, and they glow in the dark! The set includes two jumbo dice -- a "Munchkin d6" and a "Monster d6," with classic John Kovalic art on every face.
Note: Six other sets, in six different colors, were released in the summer of 2011. These were NOT W23 exclusives, and each set a unique pair of new Treasure cards (one each for Munchkin and Munchkin Quest) to keep you rolling those dice! This set does NOT come with any cards. Just photons.
Two 25 mm six-sided dice.
Stock #5523G,
$6.00.
The Munchkin Bracelet of Slapping may be used in any game of Munchkin or its sequels. You may only use one Bracelet of Slapping in a game (and if the Bracelet is removed, you can't put it back on later).
Once per game, at any time when you have a free Hand, you may slap the Bracelet of Slapping on your own wrist. You have a +5 bonus as long as that Hand remains free. The Bracelet may not be stolen, lost to Bad Stuff (other than Death), or Cursed away. You may choose to remove the Bracelet of Slapping to cancel any "lose a level" effect. You must remove the Bracelet of Slapping if you want to use that Hand for another Item, or if your munchkin dies . . . and if someone else loots it from your corpse, he may use it! (He has to give it back once the game is over, though.)
One slap bracelet.
Stock #5548,
$3.00.
Car Wars Division 5 Set 2 – Stinger vs. Firecracker
Car Wars launched with three Division 5 sets. Each one gives you rules, full-color 2-sided counters, a turning key, and two evenly matched car designs. Get one and play. Get 'em all and you've got six cars -- host your own Amateur Night!
The Stinger has high acceleration and a recoilless rifle for long-range punch. The Firecracker is a subcompact ram car with lots of armor and a single heavy rocket . . . and it drops explosive spikes!
25-page PDF.
Stock #37-4002,
$3.00.
Buy Now!
GURPS Power-Ups 5: Impulse Buys
Spending character points on permanent abilities is wonderful – but it doesn't guarantee that the dice will be nice. Sometimes, you don't want to leave the story to the mercy of random rolls! To solve this problem, GURPS Fourth Edition offers the alternative of players using points to buy successes and influence the game world. GURPS Power-Ups 5: Impulse Buys takes this idea and runs with it, collecting all previously published rules for spending points on in-play outcomes, clarifying and expanding them, adding new possibilities, challenging the basic concept of points, and offering guidance on how to tailor everything to your campaign.
Power-Ups 5: Impulse Buys is an exhaustive study of escaping the mindset that character points are for keeps and only the GM has a say in the story. Highlights include:
If you've ever felt that character points should do more than buy skills and Hit Points, or yearned to adapt points-for-outcomes systems from other RPGs, then you'll find Power-Ups 5: Impulse Buys refreshing and useful!
Power-Ups 5: Impulse Buys requires only the GURPS Basic Set, Fourth Edition.
25-page PDF.
Stock #37-0143,
$7.00.
Buy Now!
Car Wars Division 5 Set 1 – Killer Kart vs. Shrimp
Car Wars launched with three Division 5 sets. Each one gives you rules, full-color 2-sided counters, a turning key, and two evenly matched car designs. Get one and play. Get 'em all and you've got six cars -- host your own Amateur Night!
The Killer Kart has launched the career of many an autoduellist . . . snipe with your machine gun, and discourage pursuers with dropped mines. The Shrimp is a lethal subcompact with body blades, a micro-missile launcher in front, and a one-shot heavy rocket in back.
25-page PDF.
Stock #37-4001,
$3.00.
Buy Now!
