
Vorkosigan Saga Sourcebook and Roleplaying Game
From the award-winning science-fiction stories of Lois McMaster Bujold comes the Vorkosigan Saga Sourcebook and Roleplaying Game . . . set in a future universe of honor and betrayal, war and intrigue, great victories and great defeats. Miles Vorkosigan is brilliant, charismatic, the heir to a noble house on a warrior planet . . . and hopelessly crippled.
No. Not hopelessly. A Vorkosigan never gives up. And when the fragile, dwarfed, odd-looking Miles charges headlong against the universe . . . Miles may break, but he's used to breaking. And he'll pay that price, for his Emperor's honor and his own, because when Miles hits it hard enough, the universe gives way.
Now you can enter the world of Miles Vorkosigan. Play his soldiers, his agents, his comrades. Play Miles himself, if you're up to the challenge . . . and if you think you can dare as much, and talk as fast, as the "little Admiral."
Illustrated by Bob Stevlic, with character art specifically approved by Lois McMaster Bujold.
240 pages. Hardcover.
Stock #01-2490,
ISBN 978-1-55634-577-7.
$39.95.
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GURPS Thaumatology: Urban Magics
In fantasy tales, cities can be safe havens, goals of quests, or places to visit along the way. Indeed, magical metropolises have served as settings for entire fantasy campaigns, where the heroes can find arcane adventure by going out their own front doors. When it comes to creating fantastic cities, you don't need an eldritch tome crackling with power; you only need GURPS Thaumatology: Urban Magics.
Building on ideas from GURPS Fantasy and taking full advantage of the possibilities opened by GURPS Thaumatology, this volume explores the distinctive nature of urban magic -- how magical groups are organized, what magical practices a city supports, how cities make magic more effective, and how magic makes cities work better. In addition, it looks at the gods, spirits, and monsters that live in cities. All of these come complete with new GURPS rules and options. This supplement also includes:
Whether organizing a mages' guild, tapping a city's unique essence, bargaining with the gods, or designing a magical city-based campaign, GURPS Thaumatology: Urban Magics has what you need!
55-page PDF.
Stock #37-0130,
$11.00.
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In this season of goodwill to all, we're proud to present the Munchkin 2009 Christmas Card. You can give it to your friends . . . or keep it for yourself (in the true Munchkin holiday spirit) to use the new rule in any Munchkin game!
One Munchkin Christmas card, with envelope.
Stock #5511,
$2.00.
This issue of Pyramid -- the PDF magazine for roleplayers -- taps into the untold power of "Thaumatology." This fantasy-themed issue includes:
In addition, Pyramid also provides lots of bits that make a magazine fun: Murphy's Rules with Greg Hyland, Steven Marsh's Random Thought Table, a PC-perplexing puzzle, and other odds and ends. If you're looking to expand the possibilities of magic in almost any campaign, then you need this tome!
40-page PDF.
Stock #37-2613,
$9.00.
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Once a Servitor of Flowers, Zadkiel -- Cherub Archangel, humanity's mother-protector and champion -- seeks to straddle the line between peace and violence, aiding all Words as best she can. But to demons, she shows only her harshest side. Her Servitors are spread thin, tasked to be what the angels around them are not: medics for War, guards for Flowers, shields for the Sword. And, above all, bound to protect all mortals who are not Hellbound.
In Nomine Superiors: Zadkiel includes:
Come, stand in the shield wall, and learn what it is to Protect.
38-page PDF.
Stock #37-3314,
$9.00.
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GURPS Spaceships 6: Mining and Industrial Spacecraft
GURPS Spaceships 6: Mining and Industrial Spacecraft equips you to exploit the not-so-empty void for commercial gain. It includes 29 ready-to-use vessels, from orbital factories, mining platforms, and shipyards . . . through salvage spacecraft, tugs, and tankers . . . to the TL12^ Leviathan-class constructor, for those times when you just have to demolish a planet to make way for a hyperspace bypass. Alongside these are rules for building, repairing, refitting, and upgrading spaceships – and for inventing new designs and bigger, better systems.
Nature may abhor a vacuum, but intelligent life adores using it for industry.
This is the sixth volume in the GURPS Spaceships series by David Pulver (co-author of GURPS Fourth Edition). It requires only the GURPS Basic Set and GURPS Spaceships. GURPS Space is highly recommended for its information on space and celestial bodies to exploit.
24-page PDF.
Stock #37-0125,
$9.00.
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The GURPS Infinite Worlds setting has its share of strange worlds. But what if the world next door doesn't resemble an alternate history or a strange science-fiction story, but rather a four-color comic book?!
GURPS Infinite Worlds: I.S.T. provides brief information on how to incorporate the GURPS International Super Teams setting into your Infinite Worlds campaign. It's not a stand-alone product -- you'll definitely want the International Super Teams book to use this information fully. But it provides a taste of that world if you're not familiar, and a useful means of integrating it into the Infinite Worlds setting if you are!
4-page PDF.
Stock #30-1672,
$FREE.
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Car Wars Expansion Set 6 – The AADA Vehicle Guide Counters
If you play Car Wars, you need counters. With the Car Wars Expansion Set 6 - The AADA Vehicle Guide Counters, you get them! Since this is a Car Wars supplement, let's look at some "bullet" points:
And since this supplement is electronic, you can print out as many copies of the counters as you need. With the Car Wars Expansion Set 6 - The AADA Vehicle Guide Counters, you'll never run out of vehicles to destroy again!
7-page PDF.
Stock #30-7114,
$4.00.
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You have the rules – now get the ruler! The GURPS Range Ruler reads off range modifiers as you measure distances in tactical combat. Included excerpts from the Size and Speed/Range Table mean that the only table you need is the one you're gaming on. Each sheet sports two geomorphic hex-grid rulers, but you're welcome to print as many as you want. Equip your friends, tape together a giant ruler, fold them into graduated stands for flying critters . . . or just use them as hex paper. The GURPS Range Ruler gives you more than the whole nine yards!
1-page PDF.
Stock #37-0206,
$FREE.
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