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I've been experiencing the joy of roguelike games on my Nintendo Switch, which deliver a bite-sized batch of fun on the portable console.
For those who aren't familiar, roguelikes are – very briefly – dungeon-crawl-type games with more or less randomly generated environments. One element in some of the genre is the assumption of frequent failure combined with the promise of power-ups: You explore, you find (say) coins or gems, you die, you use the loot to buy upgrades and new abilities, which help you explore more. Each time you die, you (hopefully) have made some forward progress in the overarching game.
This general cycle of gaming seems like it'd be suitable for a tabletop RPG: You're underpowered, you explore/fight, you die, you get points that help you power up . . . and then you face the same (or similar) dungeon with the goal of eventually getting powerful enough to . . . [more]
I haven't had a chance to play Star Wars Outlaws yet, but I have been amused by early reports of the in-game pet Nix, who has a "pet" command and can be made jealous if you give attention to other animals. I was especially delighted by online reports about what happens if you point your blaster at Nix. Here's one YouTube video, but there are several others (apparently, there's some variation as to what exactly happens).
-- Steven Marsh
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