Ogre Miniatures Sets
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Out Of Print | |
This big set contains everything you need to play a basic Ogre scenario, with a Paneuropean Ogre Mk III attacking a Combine command post – using 1/285 miniatures as the playing pieces. It includes the Ogre rules, a giant-sized version of the Ogre map, and all the miniatures needed to play the game in three reusable plastic cases. Some vehicles were resculpted for this set. | |
A follow-up to Deluxe Ogre – another big, beautiful set of miniatures with a big, beautiful map. This time you get three plastic boxes containing 46(!!) miniatures that will form the core of your Paneuropean army . . . plus a giant full-color 38" × 32" G.E.V. map, rules, and new scenarios. This set includes hard-to-find favorites like the Paneuropean GEVs (everybody always wants more GEVs) and Superheavy Tank, as well as the brand-new Paneuropean Light GEV. | |
The mighty Mark V terrorized the battlefields of the Last War . . . on both sides. It was introduced by the Combine, but Paneurope fielded its own Mark Vs built from captured templates. The Mark V was the biggest cybertank to see action in any numbers. It has the intelligence of a genius, the cold savagery of a shark, and the firepower of an armor battalion. This set contains a complete Ogre Mark V; a full "repair kit" – an extra tower and a full extra set of guns – in case of battle damage; a "swimming tower" to represent the Ogre when it's underwater; and a record card. | |
The little brother of the fearsome Mark V, the Mark III was still big enough to stand in the line of battle . . . and like the Mark V, it fought on both sides, built by the Paneuropeans from captured templates. It adds 100 points to your army – on whichever side you choose! This set contains a complete Ogre Mark III; a full "repair kit" (an extra tower and a full extra set of guns) in case of battle damage; a "swimming tower" to represent the Ogre when it's underwater; and a record card. | |
The big tanks that rolled across Europe with the Ogres: two Combine heavy armor squadrons, eight units in all. Each squadron is made up of the squadron leader's "Alamo" superheavy tank (a brand new unit, never before available) and three "Ranger" heavy tanks. The set is packed in a reusable plastic case. Each heavy armor squadron is worth 30 points in Ogre Miniatures: one superheavy at 12 points, and three heavies at 6 each. The two squadrons in this box boost your army's value by 60 points. | |
The agile GEVs are the fastest things on the battlefield of the future. The "Gremlin" Combine LGEV is available here for the first time! This set includes 16 miniatures: eight "Raptor" GEVs and eight "Gremlin" light GEVs, and adds 72 points to your Ogre army. | |
Pound the Ogre from a distance with artillery and missile-firing armor. This set includes 8 vehicles: two "Banshee" missile-tank platoons of three tanks each, and a battery of two "Bigfoot" mobile howitzers – a brand-new unit, styled very differently from its Paneuropean equivalent! Total value of these units is 60 points. | |
This set features a brand-new unit: the Combine's "Roadrunner" GEV-PC. The Mech Infantry Company has four Roadrunners, each carrying three squads of battlesuited infantry. The escort squadron is made up of four "Gremlin" light GEVs. Together, they can strike quickly to take ground and hold it. This set is packaged in a reusable plastic box and adds 60 points to your Combine force. | |
Build a solid defense against the worst that the Paneuropeans can throw at you. Start with a hard-hitting battery of two "Minotaur" howitzers, with its security section of two "Yankee" light tanks. Screen these assets with a whole infantry battalion – 3 companies of 4 platoons each, plus a reinforcing heavy-weapons company of 4 more platoons. (That's a total of 48 infantry figures, plus 12 heavy-weapon models.) Total value of these units is 150 points. | |
Hold your ground with these powerful structures. Three laser turrets and two huge laser towers (3" tall!) will provide a deadly umbrella over your base area. These finely detailed miniatures are cast with both resin and metal parts. The set is packaged in a reusable plastic box and adds 72 points to your Combine force. | |
When it has to get there NOW, you want hovertrucks. This set includes six fast cargo hovercraft. Their cargo includes four assorted cargo pallets and two broken-down Light Artillery Drones for instant reinforcement. The LAD is a brand-new howitzer-type unit designed for transport and quick setup! The set also includes two complete LADs in combat configuration. Each LAD is worth 6 points. The point value of a hovertruck depends on the scenario. | |
Before there was the Ogre Mk. V, before even the Mk. III, there was the Ogre Mk. I, the first cybertank. Soon after came the Mk. II, the first to sport a varied weapons array. Although these units were overshadowed by their larger descendants, they never went out of production, and could be found in nearly every order of battle during the Last War. This set includes one Mk. I unit and one Mk. II unit, and adds 75 points to your force. | |
The Mk. III-B was an upgunned version of the trusty Ogre Mk. III, adding two more missiles and another main battery. It was a very effective unit and remained in production as the most potent cybertank of its size class, even after the Mk. V was developed. The Mk. III-B is packaged in a reusable plastic box and adds 120 points to your Combine force. This box contains a complete Ogre Mk. III-B; a "repair kit" (with an extra tower and set of guns) in case of battle damage; a "swimming tower" to represent the Ogre when it's underwater; and a record card. | |
The Paneuropean answer to the Ogre was the long, lean cybertank they called the Fencer. The gigantic turret with its two long guns is menacing enough, but the Fencer's real punch is its load of 20 missiles. This set comes with two different turrets: standard (making the Fencer a 125-point unit) and brand new, upgunned Fencer-B (150 points). | |
Build up your Paneuropean force with these hard-hitting reinforcements. Four troops of three units each . . . six "Jaeger" heavy tanks and six "Hammer" light tanks . . . 12 vehicles in all! The set is packaged in a reusable plastic box and adds 54 points to your Paneuropean force. | |
The backbone of the Paneuropean army is its armor squadrons. This set contains two Thor Superheavy Tanks, three Ajax Missile Tanks, two Hammer Light Tanks, and 6 squads of infantry, and is worth 60 points. | |
Here's the first Company Set for the Paneuropean forces. The reusable plastic case contains five 3-vehicle lances . . . there are 9 "Galahad" GEVs and 6 of the new "Cossack" Light GEVs. The Galahad is the original GEV that Ogre players know and love. The Cossack is its little brother – but it still packs a punch. This set adds 72 points to your Ogre Miniatures force. | |
This 72-point set is exactly what the Paneuropean player needs when holding ground is the name of the game. This Ogre Miniatures set includes six "Seguro" GEV-PCs and six 3-man infantry units (18 infantry figures in total). That's two mech infantry companies' worth of metal! | |
Laying down massive firepower even at the longest ranges, howitzers can stop the heaviest armor attack – even an Ogre! – before it gets started. This set contains two 'Arquebus' howitzers and three 'Eisenfaust' mobile howitzers for the Paneuropean armies, and is worth 60 points. | |
Infantry! Every army needs them to take and hold ground, and now your Paneuropean force can field them in the numbers you want. 48 squads to cover all your assets, plus 24 Heavy Weapons squads to add teeth to the crunchies! All together, this set adds 192 points to your army. | |
Trucks are the mainstay of any army’s supply lines. And in Ogre, they’re great moving targets. This box contains a dozen wheeled trucks from the late 21st century, suitable for use by any army, and a dozen modular cargo loads of several different types. They’re packed in our standard reusable plastic box. Use them for "convoy raiding" or "evacuation" scenarios . . . or for longer, operational campaigns. | |
"Foxtrot Base, this is Galahad 1222, responding as ordered to Sector Gamma-7 . . . no worries, I'm the fastest, slipperiest thing out here . . . OK, this must be what your sensors picked up . . . it's big, big as an Ogre, but the profile isn't quite . . . My God, what IS that thing? Is that a tenta<click> . . ." When an Ogre Mk. V is possessed by an unspeakable Eldritch Horror, the result is a doubly-unstoppable killing . . . well, not exactly a machine, but a creature of inhuman cyberintelligence and unholy hungers, with tentacles, claws and a never-blinking eye . . . This detailed miniature, sculpted by Richard Kerr, will dominate any game table, and teach players the meaning of REAL fear . . . | |
When the Ogrethulhu started EATING its victims, the fleeing survivors thought they had seen the depths of horror. But the madness had barely started. Because soon the pods on the monster’s back began to swell. Then they burst wetly, and the victims emerged . . . unthinkably changed. The Ogrethulhu creates its own infantry support from its victims! The Spawn are packaged in a reusable plastic box . . . 72 infantry figures of 12 different and disgusting types. These monstrosities are somewhat larger than normal infantry, giving sculptor Richard Kerr more scope for his twisted imagination . . . |