October 22, 2012: Where Secrets And Magic Intersect
Perhaps the most useful magic is that which is secret, since it's impossible to thwart what you don't know exists. In fact, perhaps secrecy is so powerful, there are forces working right now to ensure that magic stays secret. Both these ideas are the domain of Pyramid #3/48: Secret Magic, the latest installment of Pyramid. This issue includes an assortment of arcane spells for the Ritual Path magic system (as seen in GURPS Monster Hunters 1: Champions), two organizations whose details are built on the GURPS Thaumatology: Magical Styles foundation, new literacy-related GURPS Magic spells by GURPS Fourth Edition co-architect David L. Pulver, a new way to gain magic power by Assistant Line Editor Jason "PK" Levine, and much more.
This issue is bulging at the seams with articles (perhaps more than we've ever had in an issue of Pyramid), covering a myriad of secret-magic topics, both past and present. It even includes a seductive alternate path to power for the students of GURPS Locations: Worminghall, penned by William H. Stoddard and available for free (along with this month's Murphy's Rules) in the preview!
Whether you're using some subtle form of magic never before seen, acting as part of a clan who keeps the conjurers' conspiracy, or working against such shadowy forces and gathering intel, Pyramid #3/48: Secret Magic is for you. Summon it separately, or subscribe today!
-- Steven Marsh
Copyright © 2013 by Steve Jackson Games. All Rights Reserved.