Daily Illuminator Archive for June 2003
June 1, 2003:
Elmore is e-Baying one of the Car Wars
paintings he did for TSR, back when we licensed them the rights to do choose-your-own-adventure books. Pretty . . .
June 2, 2003:
If you have this page bookmarked, you might not have seen the new home page design. It's not as dramatic as the old one - very few things are as dramatic as a bright color on a black background - but it's far more readable than light-on-black, has room for more information, and ought to be friendlier to more browsers . . .
June 3, 2003:
(A series of urgent announcements kicked last Friday's entry back in the queue . . . here it is, delayed but not forgotten!) Sasquatch coverage of the South is pretty much complete with the Chattahoochee Bigfoot Organization . . .
June 4, 2003:
You've seen the Paneuropean buildings for Ogre
. Now the Combine ones are on their way . . .
June 5, 2003:
This page has been up for a while, but the link was a bit obscure . . . so "Hey, folks . . .
June 6, 2003:
DARPA is still on the cutting edge. This time they're slicing through that thin veil of your privacy with the proposed LifeLog . . .
June 7, 2003:
Warehouse 23 will be the exclusive source of the limited edition hardcover of Issaries' new HeroQuest
roleplaying game. The HeroQuest Limited Edition Hardcover
will include the same content as the regular softcover version, but with a custom binding, exclusive blessing, and extra features including:
glossy, heavy-weight paper
bound-in satin bookmark
Greg Stafford's signature
customer-selected rune printed on the front cover
This special edition is priced at $100, and will only be printed to preorder . . .
June 9, 2003:
There are no little guys in Roman helmets involved, and there's no telescope that can blow us up (we think!), but we do
have this lovely picture and story about seeing the Earth and moon (as well as Jupiter and three of its moons) from Mars orbit . . .
June 10, 2003:
Over the last couple of years, we have announced entirely too many items that then dropped off the schedule. Here's a status report and explanation on them all . . .
June 11, 2003:
School's out, and if the whiny kids at your
house are whining about having nothing to do like they are at my
house, you might want to consider one of these fine Steve Jackson Games products, on their way to distributors and soon to be on game store shelves everywhere:
GURPS WWII: Weird War II
You think you know about World War II – but here are the stories they kept out of the history books. Nazi mystic archmages, SS super"human" troops, secret Antarctic bases, "foo fighters" – and that's just what the Axis
was up to! . . .
June 12, 2003:
Kublacon had a Munchkin d20 game with neat home-made miniatures - miniatures which are just begging for a house rule about eating vanquished enemy troops. Rory Toma was nice enough to send us pictures . . .
June 13, 2003:
Ladies and gentlemen, place your bets. We're headed for the end-times, and there's a rapture roundup at Rapture Ready . . .
June 14, 2003:
How sophisticated have video game consoles become? Researchers have linked 70 or so Playstation 2s in series and created a supercomputer . . .
June 15, 2003:
Steve Jackson Games is pleased to announce the following products for release in September, 2003:
Back in print at last! This is the set that brought Illuminati
into the new millennium. Illuminati Y2K
adds 109 more gorgeous full-color cards, bringing the global conspiracies in synch with the times . . .
June 17, 2003:
Here's one more product Steve Jackson Games is announcing for a September 2003 release:
Dork Tower Miniatures
The Dork Tower
gang as you've never seen them before -- in 3D! John Kovalic's great characters are now 28mm metal miniatures . . .
June 18, 2003:
Because I get mail like this:
"I had a Cleric in AD&D years ago. I loved him . . .
June 19, 2003:
Good Things About Working At A Game Company, #23 in a series:
Yesterday, we had Dice Day. We order dice many thousands at a time, and a big order came in from Chessex . . . a dozen different colors, some with pretty speckles or metallic pips . . .
June 20, 2003:
When we were talking about this in Pyramid
chat, Ken Burnside said "That sounds like the briefing in a 'Ken Hite Runs Transhuman Space
' game." I couldn't have put it better myself, which is why I'm quoting him
. . .
June 21, 2003:
If you're asking what you can do for your country, Bruce Simpson's Daily Aardvark has begun a little DIY project: The Low-Cost Cruise Missile.
-- Suggested by Henry Cobb
. . .
June 22, 2003:
This week, from Thursday through Sunday, a great many game fans will be at Origins in Columbus, Ohio. SJ Games will be there with lots of events run by the Men In Black; we have our own room again this year . . .
June 23, 2003:
My big event at Origins this year is a session of Evil Stevie's Pirate Game. For those who have not heard of this: it's a "naval miniatures" game in which the miniatures are Lego ships, from less than a foot long to BIG . . .
June 24, 2003:
We were able to get a single snapshot of the upcoming Ogre Ninja. This false-color image unfortunately shows only a part of the Ogre, but it was escorting a band of black-clad infantry loaded down with take-out meals . . .
June 25, 2003:
The tallest structure in the Combine arsenal is the Laser Tower. Looming over the battlefield, it's a terror against cruise missiles in the air, and has an unmatched range for tagging enemy armor on the ground . . .
June 26, 2003:
Tomorrow afternoon I head off for Origins . . . to wake up bright and early Friday and run the Pirate Game. If you missed the message about that a couple of days ago, read back until you find it . . . . .
June 27, 2003:
Someone offers you the chance to supposedly score big by helping some refugee from a failing government secret away millions of dollars . . . if you'll just give them a little seed money to get things rolling. If you haven't been spammed with a money scam like this, chances are you don't own a computer . . .
June 28, 2003:
This evening at Origins, William Toporek will be running his GURPS
"Iron GM" competition. Each GM gets three random books, six players, and one hour to create characters and
adventures that use material from all three books . . .
June 29, 2003:
Friday night, the results of the Origins Awards were announced, and Steve Jackson Games was among the big winners!
Munchkin 2 - Unnatural Axe
won for Best Card Game Supplement, and Star Munchkin
won for Best Traditional Card Game. With the prior victories of the Munchkin's Guide to Power Gaming
and the Munchkin
card game itself, this means the Munchkin
franchise has gone 4 for 4 in Origins Award voting . . .
June 30, 2003:
Is this cool, or what? But it needs an eye . . . . .
Daily Illuminator Archives