Daily Illuminator Archive for July 2011
July 1, 2011:
Are you a fan of Terry Pratchett's Discworld
novels? If not, put down the screen right now and go read them all . . .
July 2, 2011:
No, not historical evidence of the existence of the Hyborian Age -- we all know that's been suppressed by the reptoids -- but printer proofs of Munchkin Conan the Barbarian
(which may eventually become
suppressed by reptoids . . . you never know what those scaly creeps will take offense to). As you may recall, printer proofs are what we get to make sure all the fronts are oriented properly with the backs, all the correct fronts and backs are matched, and the colors are what we expected . . .
July 3, 2011:
This year I'll be at the San Diego Comic Con with Andrew and Ben, where we'll be teaching Zombie Dice
and Cthulhu Dice
, handing out an insane number of Munchkin
goodies, chatting about Munchkin Axe Cop
, and may even have a limited number of copies of Munchkin Conan the Barbarian
available for sale. If you're going to be at the show, please stop by the booth and say hi (though I suggest you come in the mornings before Ben arrives, because I'm a lot more fun to talk with than Ben is).
There will also be a small number of different Warehouse 23 exclusives for sale at the show, but those are limited and we're never sure how quickly they'll vanish . . .
July 4, 2011:
Barbecue, fireworks, and lemonade -- the Fourth of July is one of my favorite holidays. Quite a few people agree with me - enough that the office is closed today! . . .
July 5, 2011:
Those who follow my weekly updates will know that I've been reviewing a long
first draft, which has meant less news than usual from me on virtually every other front since late May. As I've had quite a few people trying to guess what I'm working on, and because groundless speculation inevitably leads to madness (or at least confusion), I asked Steve if I could share with you, and he said, "Yes." So . . . . .
July 6, 2011:
As of July 5, the Austin headquarters of Steve Jackson Games has shifted to a Monday through Thursday schedule; the office will be closed on Fridays. Warehouse 23 will not be shipping or processing orders, and customer service for both W23 and e23 will be delayed until the following Monday . . .
July 7, 2011:
Three months ago we released the Android version of the Munchkin Level Counter
. Since then, we've learned that Android is a highly varied platform – over two-thirds of those who purchased the app are running Android 2.2, but when it comes to the platform, "Other" wins the day . . .
July 8, 2011:
I'm attending San Diego Comic-Con to work in the Adventure Retail booth, and I'm heading to California a few days early to visit some stores, meet some people, and demo some games. Come on by and say howdy! . . .
July 9, 2011:
Wow" is too weak a word for what I said when I saw that the red and black Cthulhu Shot Glass
was sold out. Seriously? . . .
July 10, 2011:
SJ will be returning to GenCon this year. He doesn't have a heavy schedule right now . . .
July 11, 2011:
Like a good palindrome, there are often two mirrored sides of any struggle. Take the ongoing war between Heaven and Hell (or Hell and Heaven, depending on your viewpoint) . . .
July 12, 2011:
When I became Munchkin Czar in January 2009 I was told that we were planning to update the fantasy Munchkin
sets with full-color art. I figured as long as we were doing that, why not take a look at the cards and rules and see where they needed a little polish? . . .
July 13, 2011:
Don't panic! "Sold out" is technically correct -- we have sold every case of Munchkin Cthulhu Crypts of Concealment
from our warehouse -- but your friendly local game store has access to plenty. Not that you should be dissuaded from rushing right out and picking up two . . . no, three copies right now, of course . . .
July 14, 2011:
As Munchkin Axe Cop
is being printed, we thought you'd like to see a few of the cards. This week it's a new twist on an old favorite: Loaded Die . . .
July 15, 2011:
Look for these to start shipping in October!
Giant Cthulhu Dice
Everybody loved the giant foam Cthulhu Dice
set that we made for convention demos! They begged and pleaded . . .
July 16, 2011:
I've seen more than a few people ask on our forums: "Will there be a 2011 Warehouse 23 Munchkin booster pack?"
(That question usually comes up about 2.6 seconds after someone opens the Exclusive Warehouse 23 Munchkin Booster 2010
.) Officially, all I can say is that we have not announced a 2011 Warehouse 23 exclusive Munchkin
booster pack . . .
July 17, 2011:
I'm sometimes far too easily amused. How else would you explain my fascination with Google Analytics? . . .
July 18, 2011:
The joys of summer include long days, relaxing vacations, and impromptu trips . . . like when you and a group of friends decide it'd be fun to charge into a nearby dungeon and relieve its occupants of their belongings and lives. Your skills are honed; the horses are fueled . . .
July 19, 2011:
As announced during our most recent uStream chat, we're running a contest to find the best subtitle for Munchkin 8
(to be released next spring), a 112-card expansion that introduces the Centaur and Lizard Guy races. E-mail your entries to firstname.lastname@example.org by noon Austin time on Tuesday, July 26 . . .
July 20, 2011:
See, this is what I get for reading Fark. Not that I'm going to stop . . .
July 21, 2011:
It's time to sneak a peek at another card from Munchkin Axe Cop
! This week, we look at one of my favorite weapons: Blade Gun
. . .
July 22, 2011:
When you read this I will have (hopefully) survived the first full day of San Diego Comic Con. I had a great time, saw friendly people, bought too many toys, and blah, blah, blah . . .
July 23, 2011:
We're bringing a couple new pieces of equipment to Gen Con this year, but my favorite is the capsule machine. Yep, just like the dispensers outside your local grocery store, this one is filled with cool stuff! . . .
July 24, 2011:
It's hard to believe that it's been a decade since we released Munchkin
at GenCon 2001. (That was in Milwaukee, for you kids who didn't know that GenCon wasn't always in Indianapolis.) . . .
July 25, 2011:
With the arrival of convention season, it's tempting to start buying everything cool that catches your eye. Were you enticed by that 12-foot blowgun? . . .
July 26, 2011:
This video on Jalopnik about weapon systems improvised by the rebels in Libya has a couple of definite Car Wars
moments. Thanks to Lisa Steele for the pointer! . . .
July 27, 2011:
damage for an axe swung by a normal person is 1d+2. But what if the person is so
big the axe looks like a push-pin? . . .
July 28, 2011:
Remember last year when Phil brought bags of mysterious candy to the office? I suspect someone did the same for Ethan and Malachai Nicolle, creators of Axe Cop
. . .
July 29, 2011:
Not exactly Discworld, but on Saturday, July 9, I woke to a bit of a minor disaster: the special Munchkin
card that we printed for NADWCon 2011 (see the July 1 Daily Illuminator) was missing in transit. That card was created specifically for the convention, so there was only one option for me: it was time to fly to Madison, WI and personally deliver the cards . . .
July 30, 2011:
The convention may be over, but the effects of our time at San Diego Comic Con will be felt for many months to come. Not only did Andrew, Ben, and I spend our time teaching games -- Zombie Dice
and Cthulhu Dice
were played almost non-stop -- but Andrew and I also attended a number of secret meetings that sealed a few deals and guaranteed that we would be busy for several months . . .
July 31, 2011:
Gen Con is, for us, much more than just four days of gaming. It starts much earlier in the year, with the annual "You want to put what
in the booth?" discussion, the festive dances celebrating the mountain of paperwork, and my personal favorite: Pallet Day, when the presence of stretch wrap on the pallet somehow inspires our memories to work with unnatural accuracy, reminding us of those three things we forgot to pack . . .
Daily Illuminator Archives