Daily Illuminator Archive for August 2007

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August 1, 2007:
While we do wish all attendees a super time at GenCon Indy this year, the title of this entry isn't missing a word. As we did with GURPS Mysteries and GURPS Transhuman Space: Changing Times, GURPS Supers will be available in softcover format, first at the Steve Jackson Games booth and shortly thereafter from Warehouse 23. GURPS Supers brings the genre of four-color heroes to GURPS Fourth Edition, providing the world-building counterpart to the superhuman abilities in GURPS Powers . . . read article

August 2, 2007:
I've been having for digital games are really getting in the way of my ability to sit down and work on the non-digital stuff on my schedule. Must . . . be strong . . . read article

August 3, 2007:
Once you've got the Unified Field, what do you do with it? Give total consciousness to your students, of course . . . read article

August 4, 2007:
It's funny to think of "old-fashioned" as applying to spacesuits, but the ones NASA is using now are heavy, inflexible, and very tiring to use. Dava Newman, a researcher at MIT, is working on a sleek new model that would look just fine on the cover of a 1940s science fiction mag . . . read article

August 5, 2007:
Oceanographers learn a lot from tracking the junk that we drop into the seven seas. In particular, when a shipwreck releases buoyant cargo, it can serve as a useful marker for years as it drifts with the currents . . . read article

August 6, 2007:
Mongoose Publishing has just announced a comprehensive Traveller license and a strongly supported reintroduction of the Traveller system. Here's their press release . . . read article

August 7, 2007:
We saw a sample copy of the new GURPS Supers today. Pretty! . . . read article

August 8, 2007:
GURPS Martial Arts has landed in the United States, and is currently heading toward our warehouse. From there, it will be counted, received, and reshipped to our distribution partners . . . read article

August 9, 2007:
It's true! Every card has art . . . read article

August 10, 2007:
So . . . Thursday night we had our very first playtest of Munchkin Quest . . . read article

August 11, 2007:
History is worth preserving, as are the tools that took us there. So says the Oughtred Society, dedicated to the celebration of calculating devices (though it all looks like slide rules from here) . . . read article

August 12, 2007:
I just finished signing the monthly stack of e23 royalty checks. This month they totaled $4,060.06 . . . read article

August 13, 2007:
We've got a mess o' updates for the Munchkin Cthulhu line, so we collected them all here, for easy reference. First, the core Munchkin Cthulhu reprint has already been scheduled for this fall . . . read article

August 14, 2007:
GenCon Indy is creeping up on us, if a freight train barreling at full speed directly towards you can be called "creeping." As usual, Adventure Retail will be representing us in the exhibit hall (stop by Booth #1421 and say hi!), and the loyal MIBs will be running sessions, tournaments, and demos of a broad selection from our catalog. In fact, they're running so many events, GenCon Indy gave them their own room! . . . read article

August 15, 2007:
Yes, in 2008 we'll finally release [FNORD]. The [FNORD] technology has finally progressed to the point that recording [FNORD] doesn't require multiple [FNORD] of [FNORD], so we can product this long-awaited [FNORD] game with all the [FNORD] it deserves at a reasonable price . . . read article

August 16, 2007:
As I write this, we've finished setting up the Adventure Retail booth here at GenCon. After turning twelve pallets of boxes into 800 square feet of gaming powerhouse -- including a couple cases of GURPS Martial Arts, I might add -- I'm pooped . . . read article

August 17, 2007:
First, the Wizards of the Coast announcement was indeed D&D Fourth Edition. Much marketing speak was spoken, and some interesting ideas were floated . . . read article

August 18, 2007:
The Leading Edge International Research Group is so far out ahead it's hard to see where they're coming from . . . er, so to speak. Some of their content is pumped in from other websites, some of it is original, and all of it is baffling . . . read article

August 19, 2007:
For some reason only known to the Secret Masters, I keep referring to David Pulver's upcoming e23 book, covering spaceship creation and combat, as "GURPS Starships." This is, of course, incorrect: the proper title is GURPS Spaceships. Oddly, during the first discussions on this project, I had the same problem . . . read article

August 20, 2007:
Is this cool, or what? This is the 12th birthday cake of Alex, a serious Munchkin fan . . . read article

August 21, 2007:
Well, not on purpose, maybe, but it can happen. One of the games we playtested last week was the next supplement to Munchkin Cthulhu . . . read article

August 22, 2007:
I'm back in Austin, following an exhausting GenCon. It was, as expected, an excellent show: Wizards announced the fourth edition of D&D, the MIBs ran over 200 attendees through their Path to Illumination, and our booth was busier than ever . . . read article

August 23, 2007:
GURPS High-Tech is at the printer! In a week or two, we'll have the proof, and we'll post an image of it . . . read article

August 24, 2007:
Beginning this week, a new batch of emails has started showing up in our inboxes, purporting to be confirmation emails for mostly game-related sites that we have recently signed up for. Doesn't sound unusual, right? . . . read article

August 25, 2007:
You thought they were secret masters, but it turns out the Illuminati are just tasty snacks. At Supernatural Spirit, Psi-Lord Tim Rifat offers to eliminate (and "shred"!) any and all kinds of weird beings, from aliens to cryptozoids . . . read article

August 26, 2007:
A journalist recently asked me for photos of Evil Stevie's Pirate Game in progress, and I was sad to discover that (a) I could not locate any around here, and (b) most of the web links I had been sent in the past are to dead sites. If you have taken pictures of the Pirate Game and have any to share, I'd love to get them . . . . . read article

August 27, 2007:
The Good, the Bad, and the Munchkin has ridden off into the sunset . . . er, the printer. We spotted the proofs back late last week, and everything looks good . . . read article

August 28, 2007:
GURPS Martial Arts has been shipping from Warehouse 23 for a few days, and should be on your Friendly Local Game Store's shelves right now. If you don't see it, ask! . . . read article

August 29, 2007:
The Adventure Retail crew, including myself, will be at Dragon*Con once again this year. Although this show is primarily considered a "media" show, focusing on special guests, movies, and mainstream coolness, there is still a good deal of gaming going on . . . read article

August 30, 2007:
After rather a long time with no giant UC games, we're starting another one. If you've played UltraCorps before, you know how, and you're eligible to join (it's free) . . . read article

August 31, 2007:
If you like sites dedicated to weird things like aliens and the supernatural, half your ship has come in. Obiwan's UFO-Free Paranormal Page wants you to share your bizarre stories of visits from beyond the grave, snapshots, and nothing in the way of UFOlogy (they admit spacecraft could be responsible for some sightings, they just don't want to talk about it) . . . read article

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