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February 29, 2008: e23: Page Count

Just in case anyone is wondering, e23 has released 759 pages of GURPS material in the 59 days since 2008 has begun.

Released for GURPS Fourth Edition:

And because the question has come up before: the digital Characters is based on the most recent reprint (which just started shipping last week) with all the most recent errata. Similarly, the digital Campaigns (scheduled for release next month) will be based on the reprint that was just loaded onto the boat, heading across the Pacific.

Classic releases:

We also released Killer on e23 this month.

For those keeping track at home, that's one release each week, with new material on alternating weeks. Nearly 800 pages in 60 days -- not bad.

But wait 'till you see what the rest of the year has in store . . .
-- Paul Chapman

Warehouse 23 News: Repeating History's Myth-takes

From the mythed up mind of Robert Asprin and the mythsterious pen of Phil Foglio comes Myth Adventures! Long out of print, this collection lets new fans in on what they've been mything and lets mythty-eyed fans of the books relive the classic story of a boy and his demon. (Oo, and there's a hardcover version, too!)

February 28, 2008: GURPS Characters Via e23

We continue to see no evidence that PDF and hardcopy sales interfere with each other.
-- Steve Jackson, Report to the Stakeholders: 2008

And, having watched for two years and seen no evidence of problems, we'll do the consistent thing, which we know will please many fans . . . we will release GURPS Basic Set: Characters as a PDF today, sometime before noon Central Time. Update: it's up now, right here. Campaigns will be released in March.

Despite the digital edition, we remain committed to keeping the print version of the GURPS Basic Set available. "Books on shelves" remain the best way to introduce new gamers to GURPS, and we will continue to support those shelves, both with reprints of popular titles, and with new releases (like this summer's GURPS Thaumatology and the long-awaited Vorkosigan).
-- Paul Chapman


Warehouse 23 News: Sick Of Games?

Then how about a game that's sick of you! Or, more precisely, is sick for. Pandemic is, as you might guess from its title, the big game of destroying diseases. The only thing that stands between the extinction of human life on this planet and . . . the, uh, continued nonextinction of human life is you and your crack team of sciencey types. So, yeah, no pressure.

February 27, 2008: Call For Playtesters: Pulp Guns

We are looking for playtesters for two e23 supplements to GURPS High-Tech -- one group will playtest for both books simultaneously. GURPS High-Tech: Pulp Guns 1 and Pulp Guns 2 are catalogs of weapons and ammunition for the Pulp era, defined here as the 1920s and 1930s. The books expand considerably on the information given in GURPS High-Tech regarding the firearms of the era, listing dozens of interesting small arms and heavy weapons designs with complete game stats. In addition, there is a huge amount of historical and fictional background material for any game system: where to buy guns, what to call them in Pulp slang, how to use and modify them, and other details a gumshoe might need for his heater.

Pulp Guns 1 and Pulp Guns 2 are essential reading for GURPS Cliffhangers campaigns, but also extremely useful for any game set in that timeframe, from Mysteries and Espionage to Horror and GURPS Lands Out of Time, or even Supers. Furthermore, the books can be used for military adventures, particularly in combination with GURPS WWII and all of its supplements.

Playtest applications must be submitted no later than March 1. Playtesting on these short manuscripts starts March 2 and ends March 16.

As always, playtest participation is via a closed e-mail list limited to Pyramid subscribers. To apply, please e-mail the author, Hans-Christian Vortisch (greytiger@gmx.net), with "[Pulp Guns]" in the subject, and include your name, Pyramid username, preferred e-mail address for the mailing list, and any qualifications you feel make you suited for the playtest.

And in other e23 news, if you've been watching www.sjgames.com, have you noticed the banner ads at the bottom of the page? More importantly, have you noticed the pattern? We'll pull the curtain back on our latest tease-fest tomorrow.


Warehouse 23 News: Angry Science

Science so mad it's downright furious. But it's a good kind of mad. Girl Genius Book Six has found its way to our shelves and clockwork-powered awesomeness is ready and waiting to fill your life with the delicious steam of happiness. No, really, it's quite yummy. Here, try a piece. Yes, it's supposed to do that, why do you ask?

February 26, 2008: Munchkin Quest Playtest

Tribes Playtest Set

We've been doing a lot of Munchkin Quest playtests over the last month, but most of them were on our aircraft-carrier-sized conference table. Yesterday I decided to check what the game would be like on the below-average dining room tables some of you may have.

Good news . . . it fits! But as you can see from the photo, it's a little tight.

You'll have a chance to test your own table size this summer.

-- Will

On stardate -315159.83, Reverend Keith will be happy.

Warehouse 23 News: Coldness, Our Mortal Enemy

You! Yes, you! The one without the shirt! Here, take this Eastern Fire Dragon T-Shirt, quickly! Don't you know that 77.43% of all deaths are caused by "being cold?" So it is imperative that you cover yourself up at all times. It's doubly imperative that you do it with one of the shirts we sell. Because . . . um . . . we'll donate the proceeds to curing coldness!

February 25, 2008: GURPS Dungeon Fantasy 3 Found In Canadian Ice Caverns

First there was GURPS Dungeon Fantasy 1: Adventurers. It showed you how to embrace your inner munchkin by building powerful heroes who kill monsters and take their stuff.

Next came GURPS Dungeon Fantasy 2: Dungeons. It showed you how to embrace your inner munchkin by killing monsters and taking their stuff as a powerful hero.

Now we present GURPS Dungeon Fantasy 3: The Next Level. It, um, shows you how to embrace your inner munchkin by killing monsters and earning experience points to spend on new powerups, template lenses, cheesy psi powers, and other goodies that will make your hero more powerful. We use "hero" loosely - this installment also includes stats for 37 nonhuman races, many of them monstrous, as well as evil clerics and unholy warriors.

And thank you for the positive response to the first two GURPS Dungeon Fantasy PDFs, which earned the series enough XP to make third level. Only 17 more levels to world domination . . .

Er, sorry. Canadian winters are cruel.

-- Sean Punch


Warehouse 23 News: Cthulhu Or Bust!

Wait, can't we have both? Ah, yes, it appears we can! Behold: Cthulhu Bust!

February 24, 2008: The Munchkin Valentine's Day Card (That Never Was)

Happy Valentine's Day! Wait. What? Last week? Are you sure? Oh.

A few months back, as the Munchkin Christmas Card went to print, we started discussing other Munchkin-themed card ideas. I really wanted to create a Valentine's Day card just so that the trigger for the card's effect could be something along the lines of "kissed by another player." Unfortunately, we've been busy with Munchkin Quest and we never did get around to creating a Valentine's Day card.

Since we didn't create you a card, I'm going out on a limb and creating my own official rule for Valentine's Day. Today, and today only, if another player kisses you during a Munchkin game you may immediately draw a free treasure. Each player may only grant one official kiss during a game session. Get ready with the bribes, people.

Yes, I know it's not officially Valentine’s Day today. For Munchkin players it is now. Happy Valentine's Day, munchkins!

-- Phil Reed

Warehouse 23 News: Logic

If the pen is mightier than the sword, then wordplay must be superior to swordplay. Following this logic, a copy editor obviously holds more power than a fighter/monk/barbarian with a couple +3 swords of glorious evisceration. As such, if you want to pretend to be someone really strong, then you should be playing You've Been Sentenced instead of those silly dungeon crawls. Clearly.

February 23, 2008: Illuminated Site of the Week: Graduates, You Are At A Crossroads

Illuminated Site of the Week: A moral crossroads, where you must decide: Can you get away with lying about your higher education? Heck, if all those celebrities can get an "honorary degree," why shouldn't you be able to lay it on a little thick about your salad days at Impressive Pillars University? The International Association of Fake Universities will back you up on your story, generating a fake diploma to polish up that resume.

-- Suggested by Susan Rati Lane

Warehouse 23 News: Ready! Set! Die!

Greetings, Troubleshooter! It's that time again. Time to help Friend Computer keep the Alpha Complex free of nasty muties and traitorous Commies. The best way to do this is by getting yourself killed while on duty. Mostly because when you're dead, your brain stops accepting pain signals from your body. How fun! So pick up Paranoia: Alpha Complex Nights today, because it's fun! And fun is mandatory.

February 22, 2008: Tribes Playtest Set

Tribes Playtest Set

We showed you the Munchkin Quest playtest set yesterday. Today we’re showing off the Tribes set that we created for SJ’s trip to OrcCon. Check out that mounted game board. Admire those tokens (they'll be heavy chipboard in the final release of the game). And look, another massive box!

Warehouse 23 News: How Appropriate

The expansion for Zooloretto is called Zooloretto Expansions. It doesn't get much more straightforward than that. It's a physical impossibility. Oh, you're welcome to try, but if you hurt your brain in the process, don't say we didn't warn you.

February 21, 2008: Munchkin Quest Playtest Set

Munchkin Quest Playtest Set

Last week, so that SJ could have some cool toys for OrcCon, the staff came together for a few days of cutting, pasting, folding, twisting, and otherwise turning bits of cardboard and paper into two beautiful, full-color playtest sets.

Here you see the first of our two craft projects, the awesome Munchkin Quest playtest set. While not every component was created in color for this set, we did manage to create the rooms and links (double-sided) on heavy chipboard. While stressful and time-consuming, I'm happy to report that everyone worked together and we delivered the set in time for it to hit the table at the con.

Take a look at that box! It's huge.

-- Phil Reed

Warehouse 23 News: Klaptoo Bananda Neckmoo?

Eh, it was something like that. Zombies!!! MidEvil III - Subterranean Homesick Blues invites you to go underneath a castle to search out several pages torn from a blasphemous tome because, hey, what's the worst that could happen, right?

February 20, 2008: Rumors Of GURPS Dungeon Fantasy 3 Overheard At Tavern

The weird old guy at the tavern said there's more forgotten writings like those scrolls we found about heroes and dark pits. He's a wizard, so maybe he knows what he's talking about. Maybe.

He says that this third one is called GURPS Dungeon Fantasy 3: The Next Level . . . what language is that, anyway? To hear him tell it, it has secrets about creatures like coleopterans and infernals and ogres. Forbidden stuff like Psionics and Spell-Archery, and the powers of evil clerics. That kind of lore. Scary lore. If you believe him.

I dunno, though. He looked pretty crazy. Said his name was "Kromm," and that this stuff was in an ice cavern up in Canada, or maybe down in a salt mine in Texas. Yeah, "Canada" and "Texas." After that, it's kind of hard to believe the rest, you know?

-- Joe the Barbarian


Warehouse 23 News: Between A Rock And Hard Face

Moai is a game about just that: the moai statues. And the islanders that love them. To death.

February 19, 2008: OrcCon Report

It's the last day of OrcCon. Fun is being had. I ran three games:

Tribes. A playtest with four copies of the prototype - therefore, four tribes. The big thing we wanted to test was whether the environment is too rough. It is. We will make it less harsh. Before the first decade was over, two tribes were starving. They fell upon the only halfway successful one, killing half its members and driving the others into hiding. The attackers then impressed me by NOT betraying each other and fighting to the bloody end. One tribe kept the new hunting grounds; the others went home. And the survivors of the victims managed not to die out completely, so at the end of play there were three living tribes. One of the attackers grabbed a child during the raid. Everyone assumed it would be lunch. In fact, the attackers raised the child as their own, and its mother, though dead, was a table winner because her genes were passed on.

Munchkin Quest. I ran one game, and MIBs ran others, using the beautiful prototype stuff created last week by huge efforts from what seemed like half our Austin staff. It's lots of fun; people liked it. It is still probably a bit too slow. We found places to tweak the rules for clarity.

Evil Stevie's SPACE Pirate Game. This was the first time out for this Lego extravaganza. Many lessons were learned including "Sticking 1,700 dots on carpet is a very bad way to create a giant hex map," "You can ship a whole game's worth of Lego in one suitcase if you don't try to pack pre-built ships," and "If the Patrol ships make nonaggression pacts with any nearby pirates rather than fighting, they should not be offended when the merchants join the pirates for their own protection."

My huge thanks go out to the friendly and hospitable convention staff and to the many MIBs that were here helping me with my games and running lots of others!

-- Steve Jackson

Warehouse 23 News: Lost Angels And Dead Samurai

Glitz, glamor, grime. That's what L.A. is made of, chummer. And if L.A. is the entertainment capital of the world, then Neo-Tokyo is its financial counterpart. Cybertech, biotech, military and civilian, subterranean and extra-terrestrial: if it can be researched, developed, and subsequently sold, it's in Tokyo. All of which spells one thing: steady gigs for shadowfolk. Scan Shadowrun: Corporate Enclaves for details.

February 18, 2008: Coming In June

GURPS Thaumatology

Feel the Power!

Fantasy settings are defined by their magic . . . so different worlds need different magic systems. GURPS Thaumatology has GURPS Fourth Edition updates of the best Third Edition magic variants, plus many all-new options. This mighty tome includes:

  • Minor tweaks for the spell-based magic of the Basic Set: restructuring prerequisites and colleges, modifying Magery and mana, new magical energy sources, adapting spells on the fly, and more.
  • Radical revisions of spell-based magic, including detailed versions of the clerical and ritual magic options hinted at in the Basic Set, and the return of that Third Edition classic, "unlimited mana."
  • Traditional alternatives to spells, such as ceremonial, spirit-mediated, and runic magic.
  • World-shaking freeform magic.
  • Magic as inherent powers.
  • An in-depth look at material magic, with new alchemy, herbalism, and enchantment options; rules for free-willed items and magical gadgets; and guidelines for "the stuff of raw magic."
  • Notes on adapting real-world occult concepts - such as the Laws of Magic, astrology, and traditional material components - to any magic system.
  • Guidelines for running magic-oriented games, advice on combining magic systems, and detailed outlines for four distinctly different fantastic campaigns.

GURPS Thaumatology requires the GURPS Basic Set, Fourth Edition. GURPS Magic is recommended but not required. The discussions of different magical styles would enhance any game that features magic.

272 pages. Hardcover. Stock number 01-0107, ISBN 978-1-55634-758-0. $39.95.


Warehouse 23 News: Rules: Now With More Rules!

If RuneQuest doesn't have quite enough rules for you, grab RuneQuest: Games Master's Handbook. Take the two books and moosh 'em together. If that still doesn't seem like enough options for combat, magic, and everything in-between, you should probably see a doctor. You might just strain something trying to squeeze still more rules out of the game.

February 17, 2008: e23, Hotter Than Ever

We've just finished giving the What's Hot page over on e23 a new facelift, and a whole set of new features. Now you can check sales and ratings for your favorite game systems, companies, product lines, and more. Want to see our top 100 sellers for d20 PDFs? Or find out what everyone's favorite Traveller supplements are? The new page can tell you, and satisfy all your idle (or focused) curiosity.

Of course, new pages with new code occasionally have exciting new bugs. If you come across any errors while using the new page, please drop an email to manager@warehouse23.com so that we can keep everything shiny and functioning properly.


Warehouse 23 News: King Of The Road

A book of means by no means, World of Darkness: Midnight Roads is your horrific guide to roleplaying the road. Sure, they could have called it "Hobo: The Hopping," but this is much more dignified.

February 16, 2008: Illuminated Site of the Week: WWJA?

Illuminated Site of the Week: Who's going to warn you of incoming attacks? Who can you count on to keep the peace? Who has your best interests at heart? No, not Dick Cheney. Even better, it's Threat Alert Jesus. Like a weather radio for the War on Terror, he's linked into the Department of Homeland Security and he'll tell you when the threat level has been updated. His halo even changes to fit the current color.

-- Suggested by Erik Wilson and John Walchak

Warehouse 23 News: Mystical Mano-a-mano

Mage: The Awakening - Banishers is the big book of mage-hating mages. Yeah, that sounds a little . . . confusing, but if you're going to dedicate your life to ending the lives of people who shape the cosmos to their will, you should probably take a "fight fire with fire" approach. Because, y'know, pointy sticks aren't going to get the job done.

February 15, 2008: Report To The Stakeholders

The 2008 Report to the Stakeholders has been posted. Not quite as timely as last year's, but mid-February isn't bad.

I said it yesterday and I'll say it again . . . "Executive summary: 2007 was a good year. Thanks for helping us make that happen."


Warehouse 23 News: More Is Good

Unless you're talking about disease, more is always better. Or enemy soldiers. Or snow, or weight, or nuclear weapons. Okay, look . . . more is, under certain circumstances, good. Like Stonehenge: Nocturne. It has more pieces and more games for Stonehenge. This, at least, is good. Always.

February 14, 2008: Chorus: We Are Admin, See Us Plan!

The non-gaming part of running a game business is . . . well . . . running the business. Last week we put a lot of time into our more-or-less-biennial SWOT process. SWOT stands for "Strengths, Weaknesses, Opportunities, Threats." It's a technique for looking at where your business is, where it ought to be, and where it will go if you don't look out. (If you want to learn more about SWOT, Google is your friend.) It's interesting, sometimes a bit painful, and in the past it's been well worth the time.

One of the big weaknesses we identified has now been dealt with. We didn't have a succession plan. Now we do. Phil Reed, our Managing Editor, has not only run his own company, Ronin Arts, for years, but has been running our creative staff for several months. He is now officially the #2 Guy and Boss When Steve Is Out. The official title is "Chief Operating Officer." If I get hit by a bus, he's the one who will pick up the pieces. I shall try not to make that necessary.

And my Report to the Stakeholders is getting its final tweaks. I expect you'll see it tomorrow. (Here's last year's report.) Executive summary: 2007 was a good year. Thanks for helping us make that happen.

-- Steve Jackson

Warehouse 23 News: 21d6-4 Beats Per Minute

In your chest beats the heart of a warrior. And a mage. And a detective, space ranger, secret agent, Mongol warlord, mecha pilot, vampire, archaeologist, demon hunter . . . well, it'd take a d20-sized table to list them all. Suffice it to say, there's more than just blood in that muscle, as the Gamer X-Ray T-Shirt clearly shows.

February 13, 2008: Swiftly Sneaky Monsters

Creatures of the Night 3

Look out! Behind you!

Monsters are everywhere -- in the sea, in the forest, even in the pastures. But interesting monsters are more rare, and stats for them are even harder to find. Fortunately, there's the GURPS Creatures of the Night series.

Volume 3 was just released last week, with four new critters suitable for high fantasy, modern horror, or anything in between (or along side, or in the vicinity . . . you get the idea). And for only $2.95, it's cheaper than the pizza you'll eat while you use them.

Ham and pineapple for me, please. Hold the intelligent cow.
-- Paul Chapman

Warehouse 23 News: Ew!

Well, maybe it's not as icky as it sounds. Maybe RuneQuest: Blood of Orlanth is about Orlanthi plasma donors. We can certainly hope, right? Barbarians are pretty civic-minded, after all.

February 12, 2008: Wow. Just Wow. Space Lab.

Okay, we don't yet have our flying cars. But wonders are happening every day, and we shouldn't overlook them. This week, spacewalkers are adding an orbiting lab to the space station. I'm following it on space.com and the NASA site.

Though I still wish they'd found a way to save Skylab.

-- Steve Jackson

Warehouse 23 News: Caution: Barbarian Crossing

There are a few things to keep in mind when visiting Hyboria. You are, for example, very likely to encounter someone who wants to stab your head. In fact, that may happen several times during your trip. We advise all travelers to wear a helmet or, failing that, to duck often. Especially in the presence of muscly, beloin-clothed, sword-swinging types. For more helpful tips, please consult Conan: Player's Guide to the Hyborian Age.

February 11, 2008: Help Wanted

We're hiring for a Production Assistant. To answer the most frequently asked question when we post any opening: No, this is not a telecommuting job; it's a full-time Austin position. We need to be able to talk to you, point to the screen, and so on . . .

Warehouse 23 News: Doom, Gloom, And Boom

The world of Dark Heresy isn't pretty. Few things involving words like "inquisition," "insanity," and "unshakable faith and fanatical devotion to a crazy old guy on life-support" are. But then, being "pretty" isn't a prerequisite for being "totally awesome," either. And if there's one thing this game is, it's awesome. (For extra awesome, check out the Game Master's Kit and Character Folio, too!)

February 10, 2008: OrcCon And GDC

I've got a long stretch of travel coming up . . . Next weekend I'll be at OrcCon in Los Angeles. I'll be showing off a couple of prototypes, including the new edition of Tribes and, of course, Munchkin Quest. And I'll be spending a full day running a new Lego game that's not Pirates. It's SPACE Pirates, based on the Triplanetary movement system. Except the ships will be Lego! It's barely possible that I'll have the first playtest version of Munchkin Booty, too, but please don't hold your breaths . . . I leave on Thursday, and the monsters still need a lot of tweaks.

After that, I head to the Game Developers Conference in San Francisco. I'm not doing a presentation this year . . . I'll be attending other people's presentations to see what I can learn. And, as always, I'll be happy to talk about creating digital versions of our Good Stuff.

So if you're going to be at either event, come see me!

-- Steve Jackson

Warehouse 23 News: We Agree To Your Demands

Your print on demands, that is! GURPS Spaceships awaits you, GURPS fans, in all its POD glory. Guaranteed to be 100% more corporeally real than the PDF version!

February 9, 2008: Illuminated Site of the Week: The Flying Spaghetti Monster Is Within You!

Illuminated Site of the Week: Or he will be, if you follow these great instructions for creating edible googly-eyes and going on from there to Flying Spaghetti Monster Cookies. Great for the next meeting of your Discordian cabal, church group, or school board.

-- Suggested by Marcus L. Rowland

Warehouse 23 News: You Gotta Fight For Your Rite

To caaaaaaast spellllllls! Rites of Spring has all sorts of nifty new Changeling stuff, most of it related to the magically mystical magery of They What Are Spooky And Do Live In The Hedge-Thingy. Pretty sure that's what they're called, anyway. You know how eldritch beings of grandiose cosmic power can be.

February 8, 2008: New UltraCorps Game Starting

If you haven't tried UltraCorps yet - or if you have, and want another shot at it - a new mega-game is starting. The first tick will be at 8pm CST tonight (Friday). It's still free. And here's the link to the signup page. If you have not played the game at all, you'll need to register for an account (trivial) and run through a solo game to learn the interface. So you've got till 8pm. Note that this is a long-term game . . . this particular one will run a turn a day for 25 turns, then a turn every other day for the last 15 turns.


-- Steve Jackson

Warehouse 23 News: Heavenly Swords

The Weapons of the Gods Companion has wuxia weapons from Wulin, rambunctious rules for riots, many maps of Minister, and an absolute absence of alliteration.

February 7, 2008: Swedish Baggage Thieves

Apparently, someone has been stuffing himself into baggage in order to pilfer valuables from other luggage stored in the cargo space of Swebus motor coaches. The Register has the story.

Honestly, that's all I've got. The mind reels at the planning of the criminal . . . mastermind?
-- Paul Chapman

Warehouse 23 News: Gaslamp Gasmasks

If you're looking for a game that's more fumepunk than steampunk, Unhallowed Metropolis might just be the sort of zombie-filled Victoriana you seek. You might also like it if you just enjoy wearing top hats with gasmasks. (Which you're certainly welcome to. We won't judge you.)

February 6, 2008: Busy Week

In addition to wrapping up our not-quite-annual (but-really-should-be) SWOT meetings, we've got one of our favorite Canadians in town. Ross Jepson is our Director of Sales, which means he uses these all-too-infrequent trips to catch up on all the games in development. He'll get to see the latest version of Munchkin Quest, handle the awesome prototype of Lord of the Fries, and playtest a bunch that are too new to be discussed here.

On top of all that, he'll endure our 70 degree weather. Back at home in Calgary, he's been experiencing 40 degree cooler weather.
-- Paul Chapman

Warehouse 23 News: The Wikipedia Is Fun

Carcassonne is a fortified French town, in the Aude département of which it is the préfecture, in the former province of Languedoc. It fell into disrepair, but was restored in the late 1800s by Eugène Viollet-le-Duc. None of this really has anything to do with Carcassonne: Abbey & Mayor, but a little history never hurt anybody.

February 5, 2008: Demented Dungeons!

We got the production proof of Munchkin 6. To the right you can see the cover and some of the double-sized Dungeon cards. Woot!

Warehouse 23 News: Thinking Hard? Hardly Thinking.

So the galaxy is expanding, all the time, in every direction. Doesn't that make a galactic Manifest Destiny kinda . . . hard? If everything keeps getting bigger, you'll have to grow even faster than it in order to rule All There Is. Very frustrating. Must be why space-faring races just start shooting each other. Hey, as it happens, Galactic Expansion is about space-faring races shooting one another!

February 4, 2008: Bananas Are Class A Weapons

If fruit is desirable armament, then it can only mean one thing: Killer is back!

The original game of assassination has been uploaded to e23 for your speedy purchasing pleasure. Kill your friends with pillow anvils dropped upon their heads, beat them with rolled socks, and poison them a pie in the face. Oh, and water pistols -- right now most of you are a bit chilly to think getting dowsed is fun, but here in Texas, the next sweltering day is never far behind.

Now if we could just develop a Killer weapon that knocks cedar pollen out of the air, we could play outdoors in Austin year-round.
-- Paul Chapman

Warehouse 23 News: The Four-Sided Game Of Five-Marble Fun

It's called Pentago, but it's played with spheres. On a 3-by-3 grid, which sits on a larger 2-by-2 grid, itself atop a single wooden block. Still, five is the magic number for this game. If you're not yet throughly confused, well . . . we'll try harder next time. (Oh, and you should also buy the game!)

February 3, 2008: I'll Keep Wearing Black Till They Make Something Darker

Yeah, yeah, we keep saying that, and nothing happens. Until now. Rice University has created a nanotech material that's a great deal blacker than black. Oddly enough, their suggested list of applications completely omits T-shirts.
-- Steve Jackson

Warehouse 23 News: Pins!

Hey! Check it out! Some of the Illuminati Pins are back in print. That link will get you the reprints, this link nets you the full list, and clicking on the fnords will you get you . . . something else.

February 2, 2008: Spaceships, In Your Hand

And on your table and atop your shelf and by the cat and . . .

And so on. GURPS Spaceships, formerly a PDF only affair, has recently materialized in our warehouse. It joins an ever-growing line of softcoverified PDFs available from your friendly neighborhood Warehouse 23.

In case our Orbital Mind-Control Lasers hadn't already beamed this into your skull: Spaceships is GURPS Fourth Edition's guide to getting around in the final frontier. It's built to expedite the "playing" part of "roleplaying," so you don't need a degree in astrophysics to get your ship off the launchpad. While it's not as crunchy as you might expect, it still has the same great taste at half the calories!

Hm. I probably shouldn't follow that metaphor through to its natural conclusion, however . . .

-- Fox Barrett

Warehouse 23 News: We Built This Game On Rock And Roll

If songs are involved and everyone is running around with a battle axe, it must be rock 'n roll. Or it might just be a skirmish-level wargame. Whatever it is, Song of Blades and Heroes is sitting in our warehouse, waiting for someone to give it a good home. It just happens to prefer a home with a sweet hi-fi.

February 1, 2008: Illuminated Site of the Week: An Infinite Number Of Humans

Illuminated Site of the Week: "Oh. Well, then stop." So sayeth the Goddess in Her wisdom, but why do we do the things we do to each other? David Wong thinks he knows, and he shares his thoughts at the rather adult but nevertheless hysterical Inside the Monkeysphere. There's something truly profound in his essay, which raises the question: Why is he working in anonymity on the Internet? He must not travel in our circles. Humph.

-- Suggested by Chuck McGriff

Warehouse 23 News: Warning: Do Not Bite

Bang! The Bullet is not to be bitten, chewed, chomped, nibbled, munched, ground, masticated, or otherwise placed inside your mouth. Please use The Bullet only as directed. Some side-effects may include hat wearing, drawling, and exclamatorious vocalification (including, but not limited to "yee-hah," "ya-hoo," "yippie-kai-yay").

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