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Illuminated Site of the Week
GURPS Supers is a genre source book for GURPS Fourth Edition written by William Stoddard, scheduled to appear soon as a PDF at e23.
The GURPS Supers playtest will be a closed mailing list playtest. Participation in the playtest does not guarantee credit in the published book, and is limited to people with valid Pyramid subscriptions. (You can purchase a Pyramid subscription directly from e23.) A sizable but still limited number of playtesters will be chosen to participate based on a variety of criteria to represent the diverse GURPS player base; previous playtest experience and genre knowledge are valued, but a portion of spots will be assigned at random to allow new but genuinely interested people to enter the pool. The playtest is expected to run until January 1.
Some simple rules and posting guidelines, based on the usual playtest rules here:
www.sjgames.com/pyramid/playtest.html
www.sjgames.com/pyramid/login/playtest/playtest-rules.html
will be in effect during the playtest to help the authors and staff keep track of everyone's contributions, and will be provided as part of the playtest materials.
List membership is limited to 40 people. Interested parties willing to follow instructions should apply by sending an e-mail to the Lead Playtester, Jeff Wilson, at jwilson@io.com. The subject should say "SUPERS Playtest" and the first line should have the applicant's real name followed by their e-mail address in brackets like so:
Jeff Wilson <jwilson@io.com>
Applicants are encouraged to include a short statement of their relevant background and other qualifications for playtesting GURPS Supers.
The deadline for applications is December 7, 2006 (next Thursday).
-- Thomas Weigel
Warehouse 23 News: Give Praise To Probabilitron!
You know, the God of Dice Rolling. It may take more than luck to win at Think Twice!, but having a little divine favor on your side never hurts. Hail Probabilitron!
GURPS Martial Arts
Inscrutable masters from hidden temples. Special Forces soldiers. Swashbuckling pirates. Bare-chested brawlers.
GURPS Martial Arts brings fighting styles from throughout history to the Fourth Edition rules. From popular Asian bare-handed techniques to European combat arts to fantastic non-human training, this book balances realistic historical schools with cinematic feats from Hong Kong, Tokyo, and Hollywood. Recreate the greatest fighters in the world, or create a style to fit a new campaign, Martial Arts has the techniques and guidelines you need.
Not all combat options map to techniques and styles, however. Many require extensions to the combat system itself, so Martial Arts expands on the combat and injury rules from the GURPS Basic Set. Some of these additions are highly realistic, while others are extremely cinematic – but they’re all optional, allowing the GM to decide which rules apply. Customizing the GURPS combat system has never been easier.
240 pages. Hardback.
Stock #01-0105,
ISBN 978-1-55634-762-7.
$34.95.
-- Paul Chapman
Warehouse 23 News: We Hear They Have Tigers In Kenya
Ever wanted to spend 10 Days in Africa, but can't quite afford that whole airfare/travel guide/rhino repellant combo? Have we got the game for you.
November 28, 2006: For Fans Of Bibliographies Everywhere
Love the bibliographies in GURPS books, but hate the hassle of trying to track down each title? Help is here . . .
The bibliographies of GURPS Fantasy, GURPS Powers, GURPS Bio-Tech, and GURPS Ultra-Tech have been uploaded, complete with Amazon links for every book, movie, and DVD collection. Check out other reviews, jot down the ISBN number for easy locating at your favorite bookstore (mine's BookPeople, in case anyone wants to get me a gift certificate for Christmas), or just purchase it online.
Hey! Looks like the bib for GURPS Martial Arts just got posted! GURPS Space will follow shortly, and we'll keep adding them as new books are released. Check out the GURPS Bibliographies page for updates.
-- Paul Chapman
Warehouse 23 News: Really, It's Mostly Dirt
Yet they call it the Silk Road just the same. Maybe it's just one of those "merchant caravan things" and we "just wouldn't understand."
This message is coming weeks late for our friends to the north, and is months off for those readers on the other half of the world, but:
It's cold!
While Texans rarely get to experience the sort of cold our Canadian brethren are currently feeling, those who don't know how to deal with the low temperatures are in more danger from them. "Winterizing" isn't something you should do after the first freeze.
Some tips:
-
If you have a fireplace, get the chimney cleaned before you use it.
- Get your car's fluids, battery, and tires checked. There is no worse feeling than turning the key on a frosty morning, only to hear a pathetic "click" -- unless it's a flat tire in snow.
- Weather-proof your doors and windows. Sure, the cold breeze coming in under the sill is costing you money, but more importantly, it's cold!
- Dig out your cold weather gear now, so you're not tempted to "just run for it" when the real cold snap hits. Gloves and hats can make the difference between a mild sniffle and a full-fledged, stay-at-home flu.
- Check and wrap exposed water pipes. Dripping a outdoor faucet can save thousands of dollars if it prevents a pipe break.
For more tips, hit your favorite search engine, or check out the FEMA site. And bundle up!
-- Paul Chapman
Warehouse 23 News: There's No "Me" In "Worshiper"
For supposed "servants" of their patron deity, certain clerics in certain fantasy settings sure call in a lot of favors. Maybe someone should remind them of their place. Maybe that someone is you. And maybe, just maybe, the best way to do it is to buy one of these lovely Not A Talent Show T-shirts.
Ronin Arts is a prolific company (close to 400 right now, but they keep sending me files), and it's taken us a while to get all of their products up for sale, but we now have the complete catalog for Ronin Arts.
Allegations that it took so long because I kept stopping to read will be quickly and efficiently suppressed.
– Thomas Weigel, e23 Manager
e23@sjgames.com
Warehouse 23 News: Reach Out And Maul Someone
Wondering how the hunting is in Poland these days? Werewolf: The Forsaken - Lodges: The Splintered is your round-trip ticket to a world-wide tour of werewolvian wonders.
November 25, 2006: Munchkin Impossible: Flying Off the Shelves, Before It Even Hits Them
Munchkin Impossible is now shipping from our warehouse, to distributors and then to game shops across the world. That's not unusual. What's unusual is the sheer volume -- this release is our largest initial ship of any product since the heady days of INWO!
It's no secret that Munchkin is our blockbuster line, but the demand for Munchkin Impossible is over and above anything we expected. Munchkins rule!
To celebrate, Sony has released a new installment in their spy franchise, Casino Royale. This one's a bit less Munchkin-y than some (Roger Moore, I'm looking at you!), but it's definitely on my personal Top Five Bond List.
-- Paul Chapman
We know what you're thinking. "Enough is enough." Well, we're asking you to stick with the meme just long enough for a quick glance at these fine snakes from the Off the Wall Armies line of miniatures. Actually, we're commanding you with our Orbital Mind Control Lasers, but asking sounds so much nicer, don't you think?
November 24, 2006: Illuminated Site of the Week: Something Wicked This Way Downloads
The site's size alone is enough to merit the name Monstrous.com, but it's a bit more literal than that. Monsters from every place and time creep, crawl, and shamble through its pages, and unlike previous entry American Monsters, they don't lock themselves into any one venue. The next time you wince at the price of a monster collection on your game shop's shelves, just surf in here and take what you like for free. -- Suggested by Ben Voss
Warehouse 23 News: Unfinished Business
The heroes just keep on a' questin' with Glorantha: The Middle Sea Empire, the latest pre-finished work for that mythological marvel from Greg Stafford.
We know what you're drinking . . .
Coffee. As illuminations go, few things compare to that mandatory caffeine rush human beings (and some sub-humans and transhumans) require every morning. But there's a catch. Coffee doesn't simply lift itself from the pot and bring itself to your mouth and enter your esophagus all on its own. Well, your coffee doesn't, anyway. No, you'll need a receptacle of some sort. A middleman. A cylindrical go-between for you and the coffee pot.
Perhaps the Secret Masters can be of some assistance.
These fnordy mugs hold 11 oz. of your choice of liquid. Coffee is typical. On either side of the mug is the symbol of the Enlightened Ones. One might even say the icon is "emblazoned." One might also say that there are no secret, subliminal messages hidden within the cup. We promise.
Note to special operatives: this is not the same mug listed on page 23 of your field manual. While they look identical, that mug releases a deadly neurotoxin when used. We recommend you don't get them confused.
Available in red, green, black, and fnord!
-- Shadlyn
Warehouse 23 News: Generic, Universal, Book-Covering Thingie
After printing the Deluxe version of the GURPS Basic Set, we found that there were a number of slipcases left over. This was likely caused by [TEXT REMOVED] or [CENSORED] or maybe even [TOP SECRET]. What it means is that now you too can own a GURPS Basic Set Deluxe Slipcase. Just make sure you check for fnords before using.
Yesterday, GURPS Ultra-Tech was sent off to the printer -- all two hundred forty pages of guns, gear, and gadgets from the future, illustrated in full color, with descriptions and rules by David Pulver, with Kenneth Peters.
I'm looking over the files now, for our traditional preview pages. Let me tell you, it's harder than it looks; there are simply too many really, really cool bits in here to narrow it down. Regardless, I shall persevere, and the first sneaky peekies will show up this week.
Now, the files fly through the ether, to the mysterious Place of Printing. In a couple months, beautiful hardcover books will float back to us. I can't wait.
GURPS Ultra-Tech is scheduled for release in February 2007.
-- Paul Chapman
Project Kells is a simple game of complex designs. Well, not too complex, but it certainly can't hurt to have some dimenhydrinate on stand-by.
Thursday, November 23rd is the U.S. holiday Thanksgiving. Around the country, families will be sitting down for traditional turkey meals and counting up their blessings.
Friday, November 24th is the U.S. holiday of "day after Thanksgiving." All around the country, families will be complaining about how they ate too much, while frantically trying to finish leftovers before they spoil.
In accordance with U.S. tradition (and the closure of most shipping companies), Warehouse 23 will not be shipping on both of these days. Our website, however, will be working all weekend. We will reopen on Monday, November 27th.
-- Shadlyn Wolfe
Warehouse 23 News: A Quest For Your Runers
Got a rune, but no quest? Or how about a quest, but it's completely lacking in runes? Fret no longer. RuneQuest: Rune of Chaos easily satisfies both criteria, possessing not only a rune, but a quest to go with. How convenient!
Well, my PowerBook was, and most of my brain is in that little titanium case these days. But it turns out that the hinges on that model of PowerBook are prone to failure. One of mine just plain broke, which meant the other one was getting lots of extra strain. And the computer is more than three years old, and therefore out of Apple warranty.
It turns out there's someone who specializes in that repair, though. I sent it off to MacService, and it came back almost as quickly as expected (shipped Monday night, had it back Thursday afternoon). It seems to be good as new, with a year's warranty on the repair. So, happy SJ. I just wish they hadn't left a sponge in the patient . . . there's a strip of metal (?) now visible behind my Apple light.
-- Steve Jackson
Warehouse 23 News: Step-Mother Russia
Powered by the HeroQuest system, Mythic Russia (and its hardcover version) offers up a version of that vast and mildly-chilly country rarely enjoyed this side of the Bering Strait.
Jack Williamson, sometimes called the "dean of science fiction," died November 10 at the age of 98. He coined the word "terraforming" and originated the concept of agents from the future traveling into their past to change history. Here's the SWFA obituary.
Welp, it had to happen sooner or later. The stars are right, and we're not talking about Hollywood's views on politics or the environment. No, sir, this book's title make it pretty clear that we're all in deep doo-doo. Cthulhu Live! Aieee!
Many, many pictures were taken. Here are a couple of the neatest:
The Chimera of Arezzo, in the Fiorenze museum of archaeology. This is one of the most famous pieces of Etruscan bronze statuary. Note that this is not the way that modern fantasy games usually depict the three-headed creature. Here, the serpent head is at the end of its tail, and the goat head springs from the middle of its back.
Part of the facade of the Cathedral of Fiorenze. I climbed to the top of the cupola . . . 400+ steps through winding staircases that seemed more like something you'd find underground . . . except when I passed a window!
-- Steve Jackson
Warehouse 23 News: No One Here Is Exactly What They Seem
Unless they seem lost. Which they probably are. At five miles long, finding your way around that shining beacon of hope called Babylon 5 can be tricky. Thankfully, the Babylon 5: The Babylon 5 Station Guide is your last, best hope for figuring our where the heck you are.
November 17, 2006: Illuminated Site of the Week: Dee Plus
Class is in session, kids, and The Diary of Dr. John Dee is required reading. From his pen to Project Gutenberg to your desktop (with a few other helpful stops in between), the wisdom of this Renaissance scholar and occultist spans the centuries to find its own little piece of immortality on the Internet. For extra credit, pick a volume out of the catalog of Dee's own library of manuscripts and do a report. -- Suggested by David Starner
Warehouse 23 News: Prestidigitational Prowess
Spellslingers aren't all robed, elderly men with crooked staffs and beards you could use as a winter blanket. Dungeons & Dragons: Complete Mage helps break some unfortunate stereotypes by offering more feats, prestige classes, and alternate rules than any sane person could ever use.
We've always suspected a connection between the Secret Masters and the Bricklayers' Guild, but we've finally acquired proof! What might to the unenlightened seem to be an ordinary brick walkway in front of an ordinary commercial establishment reveals itself as holding a secret message to those who look closer.
Everyone's favorite number puzzle has gone multiplayer. SuDoku: The Card Game has a little of what you already know, a little of what you don't, and a whole lot of fun.
Devir in Brazil has translated GURPS Lite into Portuguese, joining the Korean, Italian, Interlingua, and Lithuanian versions.
Devir has been providing translations of our products for years, and we're happy to have them on board for GURPS Fourth Edition. So, if you're a Brazilian or Portuguese gamer, studying Portuguese in school, or just a GURPS Lite completist, click over to e23 and download the newest translation.
-- Paul Chapman
Warehouse 23 News: Every Saga Has . . . Parts
And this saga is no exception! It's not the humble beginnings, nor the epic climax, but The Order of the Stick: No Cure for the Paladin Blues is an extravaganza of comedic delight nonetheless.
I really enjoyed The Zombie Survival Guide by Max Brooks. It's clever, and has obvious utility for any RPG with zombies. His new book is World War Z: An Oral History of the Zombie War. This one has less use for gaming, but more substance as a work of fiction. Based on "interviews" with survivors of the largest zombie outbreak the world has ever known, Brooks manages to keep the stories very personal in the face of an apocalypse, keeping me not just rooting for the characters, but feeling their strain as they dealt with the end of the world.
It's a darn good read; so good, in fact, that I almost missed a dozen really excellent scenario ideas. Because, after all, I'm a gamer first, and a zombie hunter second.
For now.
-- Paul Chapman
Warehouse 23 News: Might Makes. Right?
A keen blade and a sturdy shield are all well and good, but nothing impresses quite like a fireball. Well, maybe an even bigger fireball. The Complete Book of Eldritch Might is now available for all of you who don't wanna go about this magic business by halves.
Say hello to the newest addition to the Steve Jackson Games staff, Fade Manley. (If the name sounds familiar, you might have run into it before at the bottom of an email from Warehouse 23, or on the cover of SPANC (Space Pirate Amazon Ninja Catgirls).) Her official designation is Assistant Webmaster, but Webmonkey is probably more accurate. Stand back and watch in awe as she:
- Updates webpages!
- Fixes typos and broken links!
- Responds to customer email!
- Scampers off to do assorted tasks the Webmaster is too busy to deal with!
If a typo, broken link, or piece of outdated information on this site has been a haunting voice in your head, linger no longer, but send it off to the webmonkey today!
Warehouse 23 News: ¡Viva Los Muertos!
Every day's the day of the dead when you're dead. Or would it be the night of the dead? Eh, while we figure this out, why not take a look at World of Darkness: Shadows of Mexico?
The Irish Games Association's charity auctions have become somewhat legendary for racking up fantastic sums for various children's charities in Ireland. In fact, at this year's Gaelcon, the organizers were presented with the Diana Jones Award for Excellence in Gaming.
For our part, John Kovalic donated the original artwork from the cover of Munchkin Cthuhhu, complete with a special Munchkin Certificate of Authenticity (which, of course, had in-game benefits). This piece alone brought in €1,000 (over $1,200 US)!
Overall, Gaelcon brought in €27,310 (over $30,000 US). Congratulations to Colm Lundberg and Gaelcon for the superb auction, their tireless efforts, and the Diana Jones Award!
- Paul Chapman
If you think a dragon is scary, you've never stood in the midst of a crowd of screaming stockbrokers, waving bits of paper around and generally making a mess of things. If you've ever wanted to step into the excitement of a stockbroker's life, but were a little worried about those occasional window dives, then Take Stock is for you.
We're back from the Lucca Comics & Games show. It's good to be home, despite the rigors of the return flight (United Airlines may be the subject of a rant at some point) . . . and it was, all in all, a wonderful trip. Lucca, the town, is a fantastic place - there will be photos soon. Lucca, the event, is a big, busy, happy show that seems to fill the whole town . . . the final head count was 85,000 attendees!
The next time anyone tells you that portions in American restaurants are big, send them to me, and I will describe the huge servings in Italian restaurants. And it's all so GOOD . . . Mmm, spaghetti with fresh truffles. Carpaccio. Gnocchi.
I have now seen the Leaning Tower. What they don't tell you is that it's a wonderful, graceful, beautifully ornamented building that would be worth visiting even if it stood straight up.
My thanks to Lucca both for honoring me with the invitation, and for the wonderful hospitality - from the official committee, from our friends at Raven Distribution, and from hundreds of friendly Italian gamers at the show. And a big thumbs up to the Austin staff for having things completely under control when I stepped into the office on Thursday.
-- Steve Jackson
Warehouse 23 News: Pitch A Digital Tent
Nobody likes a spawn camper. Which is precisely why spawn camping is so much fun! Celebrate this long-standing tradition of being really annoying by buying a Killing Ur Doods T-shirt today!
November 10, 2006: Illuminated Site of the Week: Maybe Alien Air Traffic Control?
A lot of theories have been put forth about the Newport Tower in Rhode Island, but maybe it's just a case of interested parties making a tower out of a molehill. Is there really anything new to be uncovered, or is it just the remains of a windmill? The Chronognostic Research Foundation is going digging. -- Suggested by Christopher Thrash
Warehouse 23 News: Something For Everyone
GMs are a private bunch, always cowering behind their screens. The RuneQuest Games Master's Screen is just the sort of thing they might hide behind. That's okay, though. It just means you'll have that much more time to using the RuneQuest: Companion to turn your hero into a lean, mean, optional-rule filled machine.
We're in the design phase of GURPS Spaceships, and author David Pulver would like your thoughts on the space combat system.
The poll is here.
It's five quick questions, and we would really appreciate your feedback.
Feel free to pass the link around to other GURPS players you know!
Thanks!
-- Paul Chapman
Warehouse 23 News: Ships! In! Spaaaaace!
Hrm. Doesn't quite have the same impact, somehow. Anyway, If you find yourself living in the 22nd century, at some point the topic of space ships is going to come up. Don't get caught off guard! Buy a copy of Spacecraft: 2100 to 2200 AD today! Or tomorrow! Really, any time before 2201 AD would be best.
These are the latest reprints from Steve Jackson Games, now on the shelves of a game store near you:
GURPS Fantasy
Create a world that could never be! GURPS Fantasy is the complete toolkit to let you build a campaign of heroic deeds and wondrous magic. It discusses the genre in depth -- with all its subgenres and inspirations (myth, novels, movies, etc.) -- allowing you to handle any
kind of fantasy.
GURPS Fantasy gives detailed, concrete advice for assembling fantasy settings -- from the basics of the landscape itself, through its inhabitants and cultures, to the details of believable histories and politics. It also examines the nature of supernatural forces, and discusses the impact of wizards, monsters, and gods. And, of course, it looks at the many different ways that magic and users of magic can work in a fantasy world.
And, perhaps most importantly, it advises GMs and players alike on the kinds of characters appropriate to fantasy -- including ordinary folks, people with fantastic powers, and nonhumans.
Whether your model is Tolkien, Jordan, or Leiber, this book will let create a town, a country, or an entire world. Like all Fourth Edition books, it's a full-color hardcover.
(This is not an update of the Yrth setting presented in the old
GURPS Fantasy. We gave that world its own book, GURPS Banestorm.)
240 pages. Hardback.
Stock #01-1001,
ISBN 1-55634-519-4.
$34.95.
GURPS Magic
Completely revised and updated for GURPS Fourth Edition, this full-color hardcover combines the spells from the Third Edition GURPS Magic and
GURPS Grimoire, plus dozens of all-new spells, for the ultimate tome of magic!
Within these pages, crackling with mystic energies, you'll find:
- The core magic system for GURPS, expanding on the material presented in the GURPS Basic Set: Characters . . . rules for learning magic, casting spells, enchanting magic items, and more!
- Complete alchemy rules . . . creating magical elixirs, using them, and even researching new ones . . . with an extensive list of known elixirs and their powers.
- Alternatives to the core magic system, including complete, updated rules for improvised magic and rune magic. There are also guidelines for the GM who wants to change how magic works in particular worlds in a multi-world campaign.
- Plus special material from the GURPS Magic Items series and GURPS Wizards.
This is a powerful book, indeed. Use it wisely.
240 pages. Hardback.
Stock #01-0101,
ISBN 1-55634-733-2.
$34.95.
Warehouse 23 News: Warehouse 23 Top Ten
Check out Warehouse 23's top selling items for October at the Warehouse 23 Top 10 page.
The Fnordcast returns, with our fourth fabulous episode!
This time around, we're serving up a heapin' helpin' of Dr. Kromm's Lab, with side dish of e23 thoughts from Thomas. Plus, we get a tall glass of Shameless Plug from Fox, and for dessert, the Official (But Short) Essen Report.
As always, give us feedback on the forums, or via email at fnordcast@sjgames.com.
--Paul Chapman
Warehouse 23 News: Barbarians And Pirates!
Could it get any better? Perhaps, but it would have to try pretty dang hard. There's also a plot about an evil sorcerer, mythic treasure, ancient evil, and all that stuff. But the real draw of Conan and the Reavers of the Vilayet is apparent right on the cover. Pirates. With barbarians.
Transhuman Space: Changing Times is part rules upgrade, part players' guide, and part campaign design manual, developed for e23. In short, Phil Masters has answered the question, "What do I do with Transhuman Space?"
Why do I mention this now? Because the book has left the "editing" stage and entered "production," and the gap between "production" and "for sale on e23" is very, very short.
So no official dates yet, but soon . . . it will be mine! Er, I mean, "available."
-- Paul Chapman
Warehouse 23 News: Booze: It Does A Body . . . Hic!
Wine is fine, but a whole lotta wine is even finer. And that's the entire idea behind Weinhändler. Be warned, though. Building the grandest wine cellar of them all is no small task. Especially if you don't stop "sampling" the collection . .
I'm having a great time at the Lucca Comics and Games show. It didn't hurt at ALL that Chez Geek (published in Italian by Raven) won the Lucca Games "Best of Show" award for Best Card Game of 2006. This is THE big award for Italy. Happy indeed! Congratulatsions to Raven, to designer Jon Darbro, and to illustrator John Kovalic.
Warehouse 23 News: A Kinder, Gentler God
Unlike some other gods I could mention that are ready to end the world in some betentacled frenzy at the drop of a hat (provided the stars are right), this Here Be Monsters: Plush Quetzalcoatl is actually a fairly pleasant house guest. Does tend to molt, though.
As promised, we've got pictures from this year's Halloween Game Day. Be warned: this is scary, scary stuff.
First up, we've got Undead Cowboy Alex and Pirate Will. Classic, and Alex got to shoot caps in the office. Will had a treasure chest full of candy -- my favorite accessory of the day.
Here's Captain Jimmie, who has apparently been killed by snakes while flying his plane. Snakes on an aircraft -- who ever heard of such a thing?
This is Richard. I don't know why he's scary, but it might be the freshly shaven head and extremely loud shirt combination.
Of course, we can't forget Fox. He's Alice from Wonderland, but his costume buddy skipped the Chesire Cat costume, so he's a little forlorn.
And the piece de resistance, Thomas the Witch. Calling everyone "dearie" was a bit much, but the broom was darned authentic.
As a palette cleanser, here's the gang playing Descent . The entire party died shortly after this picture was taken -- a giant appeared and wiped the floor with them.
-- Paul Chapman
In a world filled with screaming, bloodthirsty, testoserone-filled heroes that descend upon their enemies like dervishes of steel and woad, you need something to make your barbarian stand apart from the rest. RuneQuest: Legendary Heroes lays out some new rules to push your heroics to 11.
November 3, 2006: Illuminated Site of the Week: Making Your Mark On History
Vandalism, the folks at Sprite mods have decided, takes too long. Better to turn an inkjet into an electronic stamp to leave your tags. It even prints on beer or water . . . hence, a watermark? -- Suggested by Nathaniel Eliot
Warehouse 23 News: What's Money Between Friends?
Mortality, as it turns out. When there's a dragon breathing down your neck, you don't have time to be generous. Remember, nice guys don't finish last. They become lunch for Drakon.
People we're trying to get in touch with! First, royalty payees for whom we don't seem to have a valid e-mail address:
- Malcolm Dale
- Neil Frier
- Caroline Julian
- Janet Julian
- David Nilsen
- Dr. Gregory Rose
And, last but not least - I'd sure like to talk to Rich Burlew, creator of the Order of the Stick online comic (and if you have never seen it, follow that link!) But the only e-mail address I have seems to be a black hole, and his forum is down right now. Feel free to speculate on what evil might be in store here - I'm only telling one person - so Rich, if this gets to you, please drop me a line!
-- Steve Jackson
Warehouse 23 News: Art For Terror's Sake
If a picture is worth a thousand words, then Call of Cthulhu: The Art of H.P. Lovecraft's Cthulhu Mythos is probably the longest Mythos book yet. We're fairly certain that, because it contains pictures and not words, "reading" it won't drive you insane. Say! Why not give it a look and let us know how things turn out?
It's the spookiest of holidays, and we celebrated as we have for the past five years (has it really been that long? We've got an Official Tradition on our hands!) -- hanging around the office and playing games.
Descent got a workout, as well as an oldie but a goodie, Battle Ball. Also played: Jungle Fever, the Order of the Stick game, and Lazer Tag, along with a couple others we can't talk about.
Oh yes, there will be pictures. If I had to see those stubble/dress combos, I'm definately going to share them.
-- Paul Chapman
Pirates love booty. They're quite keen on booty, you might say. Booty enthusiasts. Almost booty obsessed. And the bigger the booty, the happier they are. Grab a copy of Dead Man's Treasure and see for yourself why scoring some major booty is such a big deal for pirates.
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